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Article #709847

Re: c and c generals horrible AI

#709847
From: Raymond Martineau
Date: Sat, 10 Mar 2007 06:35
23 lines
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On 8 Mar 2007 17:14:36 -0800, nkomli@gmail.com wrote:

>anybody else have this problem?

Some of the problems you described were fixed in Red Alert 2 - which
was released earlier.

For generals, the best fix is to slow down gameplay by removing your
graphics card and using the on-board solution.  Your 10 frames per
second makes micromanagement much easier.  

> I've installed and patched generals
>and it has the worst unit AI I've seen since Warcraft I. Units stand
>there like dummies while someone right next to them is attacked. I've
>had a flame tank just sit like a rock while a rocket infantry on flat
>ground just kept sniping at it just out of range. The worst part is
>when I'm trying to attack. Pathfinding is horrendous and the units end
>up moving like molasses single file getting picked off one by one.They
>rarely counterattack unless you explictly make them. It doesn't help
>that often there is a whole mess of buildings in the way.  And the
>entire procession stops in its tracks if the target you've clicked on
>is destroyed which is extremely infuriating.  Is there any fix for
>this short of tossing the game?
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From: Raymond Martineau <bk039@freenet.carleton.ca>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: c and c generals horrible AI
Date: Sat, 10 Mar 2007 01:35:23 -0500
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