Article View: comp.sys.ibm.pc.games.strategic
Article #709843Heroes 5 strategy on Necromancer campaign mission 2 : The attack
From: Quebec Dragon
Date: Fri, 09 Mar 2007 00:22
Date: Fri, 09 Mar 2007 00:22
176 lines
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9386 bytes
1) I suggest taking the endless sack of gold as a starting bonus. 2) On the first day, you should hire 1 hero, give his troops to Godric who will go east where a stack of archers will join him , get the gold, hire a second hero, combine all troops on Markal (this includes Godric's who will also exchange his spells) and have Markal fight the colossus stack just west of the town. Protect your shooters by boxing them in. Cast circle of winter and icebolt (or better) whenever you can. Keep your walkers defending until they can kill one colossus without retaliation. If it's easier, the above could be done in 2 days. The army of the second hired hero is not really necessary for Markal in the colossus fight. 3) Your reward is early access to the water (use a secondary hero) and more importantly a stack of liches that joins Markal. 3b) It turns out that the waters are infested with strong orange wizards. I lost a hero and a boat quite early. You can still take a chance to pick up flotsam though. 4) Building order I used in week 1: day 1- Peasant cabins day 2- Archer tower (I'd have gone with town hall but I was lacking gold) day 3- Town Hall day 4- Mage Guild Level one (to get monks) day 5- Griffin Tower day 6- Blacksmith day 7- Barracks (for footmen) The order of these purchases does not really matter as long as you get the town hall as early as possible. 5) As much as possible, try to use Godric with a haven-only army to fight haven neutral stacks. You'll have a better chance of having them join for free that way. Of course, you want Markal to "attack" any undead neutral stacks so they join him. 6) For the first month or so, always pick gold from chests, you'll need the money. 7) You might want to avoid certain haven neutral stacks until later when Godric has more haven troops. Another stack to avoid for the moment are the Titans to the east. 8) At the end of week 1 or during week 2, you might have to contend with a orange wizard invasion. If Markal is nearby use him to fight the battle (unless he has low spell points), otherwise use Godric with haven troops inside the town if possible. You could hero chain troops from Markal (east) to a secondary hero to Godric. That's what I did. I gave him the skeleton archers, the liches and the wights. I even had to attack the wizard outside the town because he didn't want to attack it. 9) Week 2 building orders day 1- City Hall day 2- Fort day 3- Nothing (I bought everything I could in town starting with archers then griffin and footmen). In hindsight, do try to buy a marketplace, it will help later in the week to trade needed resources. day 4- Monastery day 5- Stables day 6- Citadel day 7- Farms (possible to get 10) Some tips for the fight against the invading orange wizard using Godric: Cast mass righteous might (use any other mass spell you might have too), concentrate your attacks on the mages first then the djinns. Try to protect your fragile skeleton archers and archers by boxing them in with walkers who defend instead of waiting. Don't really go to the other side but do attack with the griffins and wights after waiting when the enemies are in range. Even though there were lots of gremlins, they didn't do a lot of damage. The wights were more than a match for the rakshasa. I was lucky that the orange wizard mostly wasted its time casting weakness because I had cast righteous might on my troops. 11) In week 3, you should save your gold until you can afford the capitol. Then work on getting the castle, the resource silo, the jousting arena (for cavaliers) or the altar of light (for angels). Markal should start sailing (having an undead-only army with perhaps half your archers from home if you don't feel strong enough) and killing orange heroes in the water while Godric stays home with the haven troops to protect the base. 12) Important: if your opponent has mages or archmages, do not regroup your troops together with tactics, especially to box in your shooters. Otherwise, the mage's spellcasting will hurt you a lot especially if it casts fireball. 13) After killing 3 high-level orange wizards, there was a fourth that managed to hurt me a lot more than the others. That woman kept casting phantom forces. I lost all my undead troops except for the skeleton archers and the liches. Fortunately, those were the most important stacks. If something like that happens to you and you still have one orange wizard to contend with, go back home and pick up reinforcements, especially archers and cavaliers. 14) One of your first objectives besides killing the orange sailing wizards, is to take the lighthouse to improve your movement on the sea. 15) In week 4, I really wanted the altar of light so I restrained myself from buying dwellings and upgrades so I would not deplete my stock of ore. With a bit of trading, I did manage to get my angels. 16) The death knights, even though they are undead, will not join Markal's army. Such a shame though, because they would have made a great addition to your army. 17) It turns out there's a limited number of orange boats. I think it's 5 but I'm not 100% sure. Once you kill them all (you'll know when you don't see any orange moving in the sea), navigation will be safe. 18) In month 2, week 2, I decided to invade the big northern island. It might be obvious but don't go through the garrison. There's one location where you can disembark to the east of it (I did so with Markal) and one point at the southwest where you will eventually go with Godric after you bought every marksman, cavalier, griffin (some monks) from your town. Bring him reinforcements later. 19) For your information, in case you thought of sacrificing your peasants (or living creatures) as cannon fodder while getting some skeleton archers in exchange. Shame on you! It doesn't work. ;-) Necromancy only works on enemy creatures. 20) Archmages and water elementals are especially dangerous. Do not fight them unless the reward is worth it. 21) Eventually, Markal and Godric should join up again. Give all the marksmen, the monks and the cavaliers, not to mention the best artifacts to Markal. This will be your almost final army. 22) Actually if you want to make your army even stronger, you could go back to the Hill fort with Godric and the non-upgraded troops to upgrade them. Forget about upgrading the angels and the monks if you have them, they're a bit too expensive, and it's not really necessary to win the last battle. Go back to Markal and transfer troops again. By combining the archliches, you should have one more empty slot in Markal's army which looked like this: 65 archliches, 16 paladins, 49 imperial griffins (or 7 angels), 250 Marksmen, 667 skeleton archers, 110 spectres and 60 monks. Very strong army in the shooter department. 23) It is possible to kill the titans guarding the lith with the army above with lots of troops remaining after the battle. By the way, when I right-clicked on the stack of titans, it said 182 titans, but once you attack, there are only 100. I cast mass weakness and mass suffering because they affected all the stacks. Mass vulnerability is nice but affects only a certain area (2 or 3 stacks of titans depending). Try to boost the effectiveness of your most damaging stack with divine strength and haste. Make sure the archliches target the right square so they hit 2 titans on each attack. You'll know you have valid targets when they both light up. 24) It is possible to skip the "find and restore Lorekeep" objective and defeat the orange academy to win. That's what I did the first time through. 25) To complete the "find and restore Lorekeep" objective, you need to build the town up enough to get the Citadel. Once you do, the titans protecting the monolith will leave. 26) You just need to defeat the orange academy, with your current army it should be very easy. Finished on month 3, week 1, day 3 at normal difficulty doing all the objectives. Finished on month 2, week 4, day 2 at normal difficulty skipping the "find and restore Lorekeep" objective. The Quebec Dragon
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!n33g2000cwc.googlegroups.com!not-for-mail From: "Quebec Dragon" <quebecdragon@yahoo.ca> Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Heroes 5 strategy on Necromancer campaign mission 2 : The attack Date: 8 Mar 2007 16:22:19 -0800 Organization: http://groups.google.com Lines: 177 Message-ID: <1173399739.157719.250400@n33g2000cwc.googlegroups.com> NNTP-Posting-Host: 65.94.247.119 Mime-Version: 1.0 X-Trace: posting.google.com 1173399758 23408 127.0.0.1 (9 Mar 2007 00:22:38 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Fri, 9 Mar 2007 00:22:38 +0000 (UTC) User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1; .NET CLR 1.0.3705; .NET CLR 1.1.4322; Media Center PC 4.0),gzip(gfe),gzip(gfe) Complaints-To: groups-abuse@google.com Injection-Info: n33g2000cwc.googlegroups.com; posting-host=65.94.247.119; posting-account=R4wZgQwAAACyxpZKDLUZzfwEkxIIuWgV Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit