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Article #709814Heroes 5 strategy on Necromcancer campaign mission 1: The temptation
From: Quebec Dragon
Date: Sat, 03 Mar 2007 17:07
Date: Sat, 03 Mar 2007 17:07
96 lines
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6277 bytes
1) I suggest taking the suffering spell bonus. The 20 skeleton archers would help you out in the first few battles but since every neutral undead stack will join you for free automatically, they're not really a permanent bonus. 2) Desirable secondary skills/abilities for the necromancer at the start are: necromancy, eternal servitude, banshee howl, skeleton archers, dark magic and destructive magic not necessarily in that order. 3) Visit the hut of magi to the north first and then head back east to the observatory tower. 4) Your first "acquisition" should be the horde of skeleton archers to the east. Please take note that not all units of the neutral stack will join you, it will be 50% plus 2 % per level of Markal. Afterwards, capture the sawmill and take the liches. 5) To the northwest of the map, there's a fire trap wand that would be useful since you're so limited in spell points. However, be careful of orange wizards, I fled (pardon: strategically retreated) from one of them. Even later on, when you would be strong enough to take them out, you will have to keep avoiding them, because if you attack or even pass too close to them, you will automatically lose the scenario. 6) Fire trap is very useful against djinns but for some reason, it doesn't seem to work against gargoyles. I thought it was because they were flyers but then aren't djinns flyers too? 7) It's possible to win easily against the water elementals even though their spellcasting is very dangerous. First, do not group your units together. Expect the elementals to cast a damaging spell doing damage in a area of 3 squares by 3 squares (Circle of Winter). It's impossible not to lose troops. Cast eldritch arrow with Markal, shoot with your shooters. The benefit of this battle is the hill fort where you will be able to upgrade your troops. Replaying this battle, there's a way to reduce your casualties by removing a stack of either skeletons, zombies or ghosts from the field so that you only have 4 stacks on the battlefield. You place the skeleton archers in one corner and the liches in the other. You keep the skeletons and zombies in the center, 3 steps from either shooting stacks. By placing your creatures this way, you will avoid that "circle of winter" spell but you will lose liches (3 in my case). 8) In most battles, I had my stack of skeleton archers stuck in a corner flanked by the liches and the zombies. I did not want enemies to engage hand-to-hand with them. An exception to this rule is against mage stacks where you want your units spread out. 9) Against the rakshasa, I liked to start by casting Banshee howl with Markal and casting decay with the archliches. Keep the non-shooters away from the advancing enemy units unless you would lose very few troops or unless you have vampire lords (that suffer no retaliation) that can fly back before the enemy stack has its turn. 10) Early in the underground, you will reach Markal's level cap. This means you can avoid battles unless a neutral stack really blocks your way, unless the reward is really worth it (such as a great item), or unless it's a statistic-boosting item such as a coliseum. 11) At one point underground, you'll reach a 3-way fork. The southwest path leads to a dungeon (warlock town). I didn't know at the time of the choice of path but I suspected it was the case since I saw a purple hero rush past me at the fork coming from that direction. 12) Once you capture the dungeon, I suggest waiting a few days and building your mage guild up to level 3 (up to level 4 if you have advanced destructive or dark magic). Don't get too much attached to it, you'll lose the dungeon rather quickly. 13) There was an orange wizard coming towards me, I had to elude him by going in a western niche (the one with the shadow dragons). Instead of going after me, the orange wizard went for the undefended dungeon. If you pass too close to an enemy hero, even if the icon doesn't turn red indicating an automatic fight, you'll lose. 14) Your final objective is north by going to the fork you didn't take earlier. You'll fight a medium-size knight army but with standard tactics, you should have no problem. Finished on month 2 week 2 day 6 at normal difficulty (patch 1.4) P.S. I had several problems with this map. The first time through, I could not finish because there was an objective (defeat rebel army) that didn't appear in my list. Even after I won against the knight player, the scenario didn't end. I deducted later on (after replaying everything from scratch) that it was because a secondary hero I hired exited to the surface first instead of Markal. The second problem was with a orange wizard stuck at a certain place in the map (northwest just below a dolmen of knowledge) refusing to move and preventing me of going to the only path I could take to continue. I restarted 4 or 5 times an it always did this. The only time it didn't do it was when I took the 20 skeleton archers bonus instead of the suffering spell but it could have been a fluke The Quebec Dragon
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!n33g2000cwc.googlegroups.com!not-for-mail From: "Quebec Dragon" <quebecdragon@yahoo.ca> Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Heroes 5 strategy on Necromcancer campaign mission 1: The temptation Date: 3 Mar 2007 09:07:34 -0800 Organization: http://groups.google.com Lines: 97 Message-ID: <1172941654.522607.290590@n33g2000cwc.googlegroups.com> NNTP-Posting-Host: 65.94.185.215 Mime-Version: 1.0 X-Trace: posting.google.com 1172941666 18614 127.0.0.1 (3 Mar 2007 17:07:46 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Sat, 3 Mar 2007 17:07:46 +0000 (UTC) User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1; .NET CLR 1.0.3705; .NET CLR 1.1.4322; Media Center PC 4.0),gzip(gfe),gzip(gfe) Complaints-To: groups-abuse@google.com Injection-Info: n33g2000cwc.googlegroups.com; posting-host=65.94.185.215; posting-account=R4wZgQwAAACyxpZKDLUZzfwEkxIIuWgV Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit