Article View: comp.sys.ibm.pc.games.strategic
Article #671834Re: Imperialism 2
From: Robin-P
Date: Thu, 23 Oct 2014 02:01
Date: Thu, 23 Oct 2014 02:01
79 lines
6123 bytes
6123 bytes
On Sunday, 29 February 2004 23:36:41 UTC+13, UglyTrog wrote: > Hi guys. I know some of you really enjoy Imperialism 2 but think 'Nigh > Impossible' 400 games (the hardest) are totally unwinnable. I win on that > level all the time (manuel combat) and a know a few others who do too, > soo..... I would like to offer you a saved game to finish. It just starting > to get really good and all the 'pain-in-the-ass' getting a empire going has > been done. If you are an average player you now have a 50/50 chance of > winning. > > The year is 1767 and no great Power has been eliminated or carved up much > yet. You (Holland) just got Grenadier and Skirmishers. You are at peace and > have a decent income. You have also 'colonized' 1 new world tribe and so has > France (but France just lost theirs in a war with Spain)...so you have the > only colony because everything else has been gobbled up. All the minors are > gone except what is left of Scotland and they are ready to Join your Empire > if you ask but it will put you at war with the #1 ranked military Nation > (you are #2) .... France, who has all that indian calvery (but you got > indian calvey too now). If you want the save email me and I'll send it to > you. > > UglyTrog AT hotmail.com > > Here is a short list of 'oughtta do's' and 'Gotta do's' to win it (it will > be tough but do-able): > > Oughtta do's: > 1. Ask Scotland to join you immediatly. It will put you at war with France > but I have you set up to fight a short war (a very short war) with > France.... go for it but beg for peace every turn. (I think France is all > Navy here... they lost their colony to spain but Spain lost their Navy to > France). > 2. Your navy currently sucks but it is as big as it needs to be right now. > If France or anyone comes over to Patrol or blockaid you, don't fight them > (you will lose badly). Instead turn all your transported goods down to > nothing (don't buy or sell goods either) and just let your empty ships sit > in port until you can make peace or run out of food. (Note: don't be afraid > of 5 or 6 little sloops or Frigates.... move all your ships out at once and > kill those rotten little things with overwhelming numbers.... thats what all > the Gallons are there for. Gallons are the second greatest ship in the game, > good cargo and good defense, so don't ever upgrade them. > 3. You currently have 2 full armies, you oughtta have at least 3 (4 is > better) with full medals. This will give you 5 0r 6 generals, use the > non-medal generals and troops for defense ( a general with 5 or 6 guys is > fine for defending forts, most A1 attacks are small).... attack with the > other 3 or 4 full armies (be the attacker and not the defender). > > Gotta do's: > 1. Rush to Ironclads. He who gets 'em first wins. Ironclads are the ultimate > ship. A dozen of them set on 'aggressive' and rammed into an enemies port > will decimate him. I like to build about 20 or 30 by the time the game is > over, 12 is the minimum attack force. Don't build Ship of Lines at all, > IronClads will sink them and are very close on the tech tree. Don't build > any other ships except IronClads or Indiamans (for transports)... stay out > of naval battles until you get the IC's then use them. (Note: it is OK to > build Steamers later if you got the coal, but Indiamans do just fine. > Upgrade to Traders if you can but don't build any. If you capture Sloops or > Frigates upgrade them to Raiders and use them to Patrol while your IronClads > Blockaide, but don't build any of those 3 ships..... manpower is to valuable > to mess around like that (IronClads, Galleons and Indiamans..nothing else. > Clippers are beautiful looking ships though...sometimes I build 1, only 1, > to sail around as my personal ship. Remember it costs the same to upgrade as > it does to build a new ship so build new ones unless short of manpower). > Don't worry about defending your own port, just turn your ships down to zero > and let them sit when threatened. Enemy ships will leave to defend their > port once your IronClads go to work. (trust me...be the attacker and not the > victim or defender). > 2. Don't lose you conquered German territory. All your food is there, lose > it and you will starve. It is better and cheaper to build ships to transport > food than to build 3 and 4 level feilds (wow, that takes a lot of > resources). Eventually you will have to start making level 2 food supplies > (food is scarce here..every thing is). > 3. Don't lose you 2 Diamonds. I could only see 5 diamond/Gems in this > game.... you have 2. (last game had 18, but this one doesn't....lots of > spice fields instead). > > Good Luck, > Ugly Thanks, Ugly. I doubt if an early declaration of war on minors is worth the loss of relationship with most of the others! For updated discussion and info see
Technical Details
Message-ID:
<53b16206-5442-4520-921d-1596d086edd3@googlegroups.com>Path:
mbox-mo1.pugleaf.net!border1.nntp.dca1.giganews.com!border2.nntp.dca1.giganews.com!nntp.giganews.com!news.glorb.com!uq10no15933946igb.0!news-out.google.com!rp1ni442igb.0!nntp.google.com!uq10no15933938igb.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mailReferences:
<8oqdnaI1BoMlXdzd4p2dnA@adelphia.com>Show Full Headers
Complete Article Headers
X-Received: by 10.42.53.68 with SMTP id m4mr3568269icg.26.1414029676458; Wed, 22 Oct 2014 19:01:16 -0700 (PDT) X-Received: by 10.50.43.232 with SMTP id z8mr127712igl.13.1414029676377; Wed, 22 Oct 2014 19:01:16 -0700 (PDT) Path: mbox-mo1.pugleaf.net!border1.nntp.dca1.giganews.com!border2.nntp.dca1.giganews.com!nntp.giganews.com!news.glorb.com!uq10no15933946igb.0!news-out.google.com!rp1ni442igb.0!nntp.google.com!uq10no15933938igb.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.sys.ibm.pc.games.strategic Date: Wed, 22 Oct 2014 19:01:15 -0700 (PDT) In-Reply-To: <8oqdnaI1BoMlXdzd4p2dnA@adelphia.com> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=119.224.0.247; posting-account=yEPlSQoAAABURwbwS81A7cvvjG1-tTuB NNTP-Posting-Host: 119.224.0.247 References: <8oqdnaI1BoMlXdzd4p2dnA@adelphia.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <53b16206-5442-4520-921d-1596d086edd3@googlegroups.com> Subject: Re: Imperialism 2 From: Robin-P@slingshot.co.nz Injection-Date: Thu, 23 Oct 2014 02:01:16 +0000 Bytes: 6141 Lines: 79 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit