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Article View: comp.sys.ibm.pc.games.strategic
Article #671834

Re: Imperialism 2

#671834
From: Robin-P
Date: Thu, 23 Oct 2014 02:01
79 lines
6123 bytes
On Sunday, 29 February 2004 23:36:41 UTC+13, UglyTrog  wrote:
> Hi guys. I know  some of you really enjoy Imperialism 2 but think  'Nigh
> Impossible' 400 games (the hardest) are totally unwinnable. I win on that
> level all the time (manuel combat) and a know a few others who do too,
> soo..... I would like to offer you a saved game to finish. It just starting
> to get really good and all the 'pain-in-the-ass' getting a empire going has
> been done. If you are an average player you now have a 50/50 chance of
> winning.
> 
> The year is 1767 and no great Power has been eliminated or carved up much
> yet. You (Holland) just got Grenadier and Skirmishers. You are at peace and
> have a decent income. You have also 'colonized' 1 new world tribe and so has
> France (but France just lost theirs in a war with Spain)...so you have the
> only colony because everything else has been gobbled up. All the minors are
> gone except what is left of Scotland and they are ready to Join your Empire
> if you ask but it will put you at war with the #1 ranked military Nation
> (you are #2) .... France, who has all that indian calvery (but you got
> indian calvey too now). If you want the save email me and I'll send it to
> you.
> 
> UglyTrog AT hotmail.com
> 
> Here is a short list of 'oughtta do's' and 'Gotta do's' to win it (it will
> be tough but do-able):
> 
> Oughtta do's:
> 1. Ask Scotland to join you immediatly. It will put you at war with France
> but I have you set up to fight a short war (a very short war) with
> France.... go for it but beg for peace every turn. (I think France is all
> Navy here... they lost their colony to spain but Spain lost their Navy to
> France).
> 2. Your navy currently sucks but it is as big as it needs to be right now.
> If France or anyone comes over to Patrol or blockaid you, don't fight them
> (you will lose badly). Instead turn all your transported goods down to
> nothing (don't buy or sell goods either) and just let your empty ships sit
> in port until you can make peace or run out of food. (Note: don't be afraid
> of 5 or 6 little sloops or Frigates.... move all your ships out at once and
> kill those rotten little things with overwhelming numbers.... thats what all
> the Gallons are there for. Gallons are the second greatest ship in the game,
> good cargo and good defense, so don't ever upgrade them.
> 3. You currently have 2 full armies, you oughtta have at least 3 (4 is
> better) with full medals. This will give you 5 0r 6 generals, use the
> non-medal generals and troops for defense ( a general with 5 or 6 guys is
> fine for defending forts, most A1 attacks are small).... attack with the
> other 3 or 4 full armies (be the attacker and not the defender).
> 
> Gotta do's:
> 1. Rush to Ironclads. He who gets 'em first wins. Ironclads are the ultimate
> ship. A dozen of them set on 'aggressive' and rammed into an enemies port
> will decimate him. I like to build about 20 or 30 by the time the game is
> over, 12 is the minimum attack force. Don't build Ship of Lines at all,
> IronClads will sink them and are very close on the tech tree. Don't build
> any other ships except IronClads or Indiamans (for transports)... stay out
> of naval battles until you get the IC's then use them. (Note: it is OK to
> build Steamers later if you got the coal, but Indiamans do just fine.
> Upgrade to Traders if you can but don't build any. If you capture Sloops or
> Frigates upgrade them to Raiders and use them to Patrol while your IronClads
> Blockaide, but don't build any of those 3 ships..... manpower is to valuable
> to mess around like that (IronClads, Galleons and Indiamans..nothing else.
> Clippers are beautiful looking ships though...sometimes I build 1, only 1,
> to sail around as my personal ship. Remember it costs the same to upgrade as
> it does to build a new ship so build new ones unless short of manpower).
> Don't worry about defending your own port, just turn your ships down to zero
> and let them sit when threatened. Enemy ships will leave to defend their
> port once your IronClads go to work. (trust me...be the attacker and not the
> victim or defender).
> 2. Don't lose you conquered German territory. All your food is there, lose
> it and you will starve. It is better and cheaper to build ships to transport
> food than to build 3 and 4 level feilds (wow, that takes a lot of
> resources). Eventually you will have to start making level 2 food supplies
> (food is scarce here..every thing is).
> 3. Don't lose you 2 Diamonds. I could only see 5 diamond/Gems in this
> game.... you have 2. (last game had 18, but this one doesn't....lots of
> spice fields instead).
> 
> Good Luck,
> Ugly

Thanks, Ugly. I doubt if an early declaration of war on minors is worth the loss of relationship with most of the others! For updated discussion and info see 
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Subject: Re: Imperialism 2
From: Robin-P@slingshot.co.nz
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