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Article View: comp.sys.ibm.pc.games.strategic
Article #671828

Re: Imperialism 2

#671828
From: CD
Date: Mon, 01 Mar 2004 14:18
28 lines
2397 bytes
iztok_bitenc@yahoo.com (Iztok) wrote in message news:<b5eef0c0.0402292348.43ae913b@posting.google.com>...
> Hi!
> I just recently installed Imp2 and played three games. I know what you
> mean with 'Nigh-on-Impossible' being unwinnable: you start with
> next-to-nothing suplies and they have 3-times your food production,
> not to mention big advantage in tech. One thing bothers me though: how
> do I order my Spy to steal their tech? I've had him in various
> opponents' towns for more than half of the game, but I didn't get
> anything from him! :-(  (or the game doesn't generate a speciall
> anouncement for that?)
> BR,  Iztok

The game doesn't generate a special announcement. If you compare the
estimated times to completion, you'll find that they are a lot shorter
if you've got spies at work. They reduce the time to development,
rather than providing a chance of learning a technology immediately.

On a separate note, can we run multiplayer games on one computer using
hotseat play? The same for Imperialism 1.

www.the-underdogs.org says that an undocumented feature is the ability
to do so, simply by starting two instances of the game, but I haven't
got that to work. Any particular patch level needed? I'm normally at
1.3, the UK version. Or am I just not following the right process
(I've never tried remote multiplayer, so perhaps I just need to select
a different combination LAN/internet/whatever).

C.D.
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From: cdavid@euromail.sk (CD)
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Imperialism 2
Date: 1 Mar 2004 06:18:45 -0800
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