Article View: comp.sys.ibm.pc.games.strategic
Article #664003Re: any rts better than starcraft?
From: RogerM
Date: Wed, 29 Oct 2003 12:47
Date: Wed, 29 Oct 2003 12:47
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3900 bytes
moongateclimber wrote: > > > I prefer 2d graphics to 3d (unless they are zoomed in). > > The appearance of the game > > is a plus for me. They do, of course, look worse on bigger monitors. I > > haven't played AoK, but I have played the demos for AoE and GB. SC's > > movement seemed smoother than those games to me. > > AoK is waaaay better than AOE. Judging the AOE series based on the > first episode is very unjust. AoK and its expansions are the top notch > version of what AoE was just hinting to. (And EE is even better from a > graphical standpoint... zoomable 3D featuring multiple zoom types > too...) > Indeed. Actually, I just tried the EE demo yesterday. It does look great. How do the more modern era modes perform? I would love to find a good WW2 era RTS with authentic units. > > > 2) Skirmish. > > > > I'm not a great player by any means, but I find a single AI quite easy > > to beat on most maps. When playing alone, I usually set the game for a > > few AI opponents and a 'Free-For-All' game type. 'Greed' games are an > > interesting variation as well. > > Thanks for that info. I will try again. I hade given up based on both > my first experiences and similar opinions found on the Web. > The great thing about Free-For-All mode is that the AI opponents don't work together. It's every race for itself. It makes for some truly wild games. You can lead one enemy force over to another enemy's base and watch the carnage. Fun. > > > 3) Scenarios. I don't think SC has a scenario editor... > > > > SC does have one, and it's damn good. I haven't played EE, so I can't > > compare them. I've designed some fun and interesting maps of my own, and > > there are many on the web (including RPG types). > > I stand corrected again. Now that you tell me, I remember SC's > scenario editor (a standalone application, right?), and I have tried > it a few times. Still the EE scenario editor is the best around, in my > own view. > > > > 4) Micro- and macro-management. > > > > No question the interface is the weakest point of SC. I would kill for > > an updated version of SC with a modern interface, the original races, > > and a new race. I'd buy that for sure. > > Me too...! The coming of SC2 would of course be a 1st class event in > the RTS Universe. (Too bad they kept their focus on WC...) > I played the WC3 demo, and was unimpressed. For the same genre (swords & sorcery) I much prefer WLBC 2. Lots of distinct races, persistent heroes (which can also be used and upgraded in skirmish games), and a good campaign mode) -- Too many sticks, not enough carrots. "No one ever says Italy" - Hank Scorpio Name: Santa's Little Helper Occupation: Butt Doctor Income: What I finds, I keeps.
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Path: mbox-mo1.pugleaf.net!news5.aus1.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!in.100proofnews.com!in.100proofnews.com!snoopy.risq.qc.ca!news.uunet.ca!nf3.bellglobal.com!ursa-nb00s0.nbnet.nb.ca!53ab2750!not-for-mail Message-ID: <3F9FB70E.A44A96AB@ns.sympatico.ca> From: RogerM <rodger.mckay@ns.sympatico.ca> X-Mailer: Mozilla 4.79 [en] (Windows NT 5.0; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: any rts better than starcraft? References: <z9Hjb.295610$mp.233617@rwcrnsc51.ops.asp.att.net> <8cb2082d.0310280028.4f9a9692@posting.google.com> <3F9E9E78.1C497B00@ns.sympatico.ca> <8cb2082d.0310290024.5bbf4128@posting.google.com> Lines: 73 Date: Wed, 29 Oct 2003 12:47:29 GMT NNTP-Posting-Host: 156.34.64.54 X-Complaints-To: abuse@aliant.net X-Trace: ursa-nb00s0.nbnet.nb.ca 1067431649 156.34.64.54 (Wed, 29 Oct 2003 08:47:29 AST) NNTP-Posting-Date: Wed, 29 Oct 2003 08:47:29 AST Organization: Aliant Internet Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit