Article View: comp.sys.ibm.pc.games.strategic
Article #581264Re: Imperialism II - Still holds up
From: Bob Perez
Date: Sun, 24 Feb 2002 09:39
Date: Sun, 24 Feb 2002 09:39
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"LPetrazickis" <SPAMSuxpet...@sprint.ca> wrote in message news:BC_d8.1104$hu5.22755@newscontent-01.sprint.ca... > After playing EU 1&2, Imperialism II's primitive province control system > became intolerable for me.:( I tried liking EU1 but never quite enjoyed the feeling of dropping into the middle of a historical game where things were already underway. Felt like I was playing someone else's saved game. I like Imperialism II's more traditional create-a-random-map and strart from scratch approach, letting me build up my initial forces, economy, etc. Has EU2 improved in this manner or is it more of the same?
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!fu-berlin.de!uni-berlin.de!bdsl.66.13.98.94.gte.NET!not-for-mail From: "Bob Perez" <b...@planetperez.com> Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: Imperialism II - Still holds up Date: Sun, 24 Feb 2002 01:39:58 -0800 Organization: PlanetPerez Productions Lines: 15 Message-ID: <a5abog$5p134$1@ID-109358.news.dfncis.de> References: <a52dem$465jl$1@ID-109358.news.dfncis.de> <BC_d8.1104$hu5.22755@newscontent-01.sprint.ca> Reply-To: "Bob Perez" <b...@planetperez.com> NNTP-Posting-Host: bdsl.66.13.98.94.gte.net (66.13.98.94) X-Trace: fu-berlin.de 1014542928 6063204 66.13.98.94 (16 [109358]) X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit