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Article View: comp.sys.ibm.pc.games.strategic
Article #581257

Re: Imperialism II - Still holds up

#581257
From: Bob Perez
Date: Tue, 26 Feb 2002 17:34
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"Ethel the Ardvaark" <postm...@beoutdoors.net> wrote in message

> Imperialism is an excellent example of game design.  Multiple elements
> (trade, diplomacy, military) in one game without being overwhelmed.

Agreed, it's superb design. Has far more "just one more turn" potential  and
caused me more sleepless nights than any TBS I've played in a long while.
There is a fair amount to learn in terms of details and concepts, but once
they are learned (and here the manual and strategy guide are both very good)
it's amazing how incredibly simple the interface is for managing this
enormous breadth of options. Even at the late end-game stage, I never feel
overwhelmed or unable to follow things. Indeed, by then things get simpler
as the number of opponents whittles down and lines are drawn in the sand.

> An interesting concept might be to have the Imperialism game engine
> adapted to a fantasy setting.  Of course, I'm one of those people
> waiting and wishing for a good sequel to MOM.

I've had the same thought occasionally. MoM does come to mind and what a
great vehicle this engine would be for that effort! Maybe it's because I
miss MoM that I've started playing it again ... hmmm.
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From: "Bob Perez" <b...@planetperez.com>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Imperialism II - Still holds up
Date: Tue, 26 Feb 2002 09:34:26 -0800
Organization: PlanetPerez Productions
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