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Article #581254

Re: Imperialism II - Still holds up

#581254
From: curt... CurtAdams
Date: Mon, 25 Feb 2002 23:03
17 lines
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postm...@beoutdoors.net writes:

>An interesting concept might be to have the Imperialism game engine
>adapted to a fantasy setting.  Of course, I'm one of those people
>waiting and wishing for a good sequel to MOM.

Try Dominions: www.illwinter.com

The Imperialism engine has enormous promise for a fantasy
setting.  If the various resources were materials for spells
- given the demonstrated possibility of competent AI in 
that model - oh my, what a killer.  I'd love to see a more
flexible development model, albeit only if the AI could adapt.


Curt Adams (curt...@aol.com)
"It is better to be wrong than to be vague" - Freeman Dyson
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From: curt...@aol.com (CurtAdams)
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Date: 25 Feb 2002 23:03:00 GMT
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Subject: Re: Imperialism II - Still holds up
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