Article View: comp.sys.ibm.pc.games.strategic
Article #581254Re: Imperialism II - Still holds up
From: curt... CurtAdams
Date: Mon, 25 Feb 2002 23:03
Date: Mon, 25 Feb 2002 23:03
17 lines
1321 bytes
1321 bytes
postm...@beoutdoors.net writes: >An interesting concept might be to have the Imperialism game engine >adapted to a fantasy setting. Of course, I'm one of those people >waiting and wishing for a good sequel to MOM. Try Dominions: www.illwinter.com The Imperialism engine has enormous promise for a fantasy setting. If the various resources were materials for spells - given the demonstrated possibility of competent AI in that model - oh my, what a killer. I'd love to see a more flexible development model, albeit only if the AI could adapt. Curt Adams (curt...@aol.com) "It is better to be wrong than to be vague" - Freeman Dyson
Technical Details
Message-ID:
<20020225180300.21057.00000761@mb-fi.aol.com>Path:
mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.cwix.com!newsfeed1.cidera.com!Cidera!portc03.blue.aol.com!audrey04.news.aol.com!not-for-mailReferences:
<92ba3e7.0202251416.3543a764@posting.google.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.cwix.com!newsfeed1.cidera.com!Cidera!portc03.blue.aol.com!audrey04.news.aol.com!not-for-mail Lines: 17 X-Admin: ne...@aol.com From: curt...@aol.com (CurtAdams) Newsgroups: comp.sys.ibm.pc.games.strategic Date: 25 Feb 2002 23:03:00 GMT References: <92ba3e7.0202251416.3543a764@posting.google.com> Organization: AOL http://www.aol.com Subject: Re: Imperialism II - Still holds up Message-ID: <20020225180300.21057.00000761@mb-fi.aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit