Article View: comp.sys.ibm.pc.games.strategic
Article #581249Re: Imperialism II - Still holds up
From: Pinnace
Date: Sat, 02 Mar 2002 14:37
Date: Sat, 02 Mar 2002 14:37
52 lines
3591 bytes
3591 bytes
Re "teleporting troops" issues. My opinion is that it is historically reasonable as well as being good for game play. After all back in the 1500's, 1600's, 1700's was it even possible to maintain a 100% blockade for a continuous year (1 turn in game)? Therefore allowing 100% blockade would be unrealistic and not the other way around! Back in the Napoleonic Wars the English were totally dominant at sea and the French still managed to send armies (e.g. to Egypt) and regiments to West and East Indies quite frequently. A storm would blow up and the blockading fleet would retreat out to sea for a few days, the contained ships slip out and disapear into the wide oceans. And that was with early 1800's naval tech and not 1500/1600's. It might look like "teleporting" but in fact it just representse the sieve like blockade permited by the technology levels of those eras. ----- Original Message ----- From: "Bob Perez" <b...@planetperez.com> Newsgroups: comp.sys.ibm.pc.games.strategic Sent: Saturday, February 23, 2002 3:15 AM Subject: Re: Imperialism II - Still holds up > > "David Short" <David...@Wright.Edu> wrote in message > news:a53751$46tmp$1@ID-63350.news.dfncis.de... > > > > The simulation crowd was put off by the teleporting troops. > > Yeah , I agree this is a silly nit. "Realistic movement" is one of the > things that turns me off about the civ type games. I remember when I picked > up CTP2 the first thing I did was alter all the unit text files to triple > the movement ratings of all units. I hate having to take 800 turns to cross > a screen ... what fun is that? Yes, I know that the logistics of > mobilization are a part of the strategic mission, and yes that does make the > game more "realistic", but that same sim crowd doesn't put up much of a > stink about the lack of realistic rudder controls on flight sims because it > would be no fun modeling that in a game that's supposed to be fun. At some > point every game compromises realism to some extent to facilitate the fun > factor. Imperialism II made a great decision here, IMO. > > >
Technical Details
Message-ID:
<Hs5g8.27067$nz4.2398711@bin4.nnrp.aus1.giganews.com>Path:
mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-03!supernews.com!peer1-sjc1.usenetserver.com!usenetserver.com!hub1.nntpserver.com!hub1.meganetnews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!nntp3.aus1.giganews.com!bin4.nnrp.aus1.giganews.com.POSTED!not-for-mailReferences:
<a52dem$465jl$1@ID-109358.news.dfncis.de> <bW3d8.40$lj4.1487@news.get2net.dk> <a53751$46tmp$1@ID-63350.news.dfncis.de> <a57if3$55jcf$1@ID-109358.news.dfncis.de>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-03!supernews.com!peer1-sjc1.usenetserver.com!usenetserver.com!hub1.nntpserver.com!hub1.meganetnews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!nntp3.aus1.giganews.com!bin4.nnrp.aus1.giganews.com.POSTED!not-for-mail From: "Pinnace" <pin...@yahoo.com> Newsgroups: comp.sys.ibm.pc.games.strategic References: <a52dem$465jl$1@ID-109358.news.dfncis.de> <bW3d8.40$lj4.1487@news.get2net.dk> <a53751$46tmp$1@ID-63350.news.dfncis.de> <a57if3$55jcf$1@ID-109358.news.dfncis.de> Subject: Re: Imperialism II - Still holds up Lines: 54 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Message-ID: <Hs5g8.27067$nz4.2398711@bin4.nnrp.aus1.giganews.com> NNTP-Posting-Date: Sat, 02 Mar 2002 08:37:27 CST Organization: Giganews.Com - Premium News Outsourcing X-Trace: sv3-w6UZ6YnuHQugC+wxV5YbUAbJ+9zgj+Du48V0K3K6v3TeDmkCmIY5JGlqIC61ypXBGi7Esp5iJk7CmQ+!7s40e+AjWwTQIRRfld8IQnHZbsChUqw9DIRhKIIklPpGFuFzHK/aJJ8FkVf2n2TKPgrvdTu+Rzb5!e2Cyew== X-Complaints-To: ab...@comcast.com X-DMCA-Complaints-To: ab...@comcast.com X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly Date: Sat, 02 Mar 2002 14:37:27 GMT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit