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Article View: comp.sys.ibm.pc.games.strategic
Article #581245

Re: Imperialism II - Still holds up

#581245
From: Bob Perez
Date: Sat, 09 Mar 2002 04:09
21 lines
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"CurtAdams" <curt...@aol.com> wrote in message
news:20020308030020.28430.00000457@mb-

> They didn't just "drop" multiplayer tactical. The current interface only
> copes with one player at a time.  Frog City would have had to write a
> multiplayer interface.  Given the extreme limitations of multiplayer
> tactical, they took a pass.

I don't understand this point. The game as it stands supports multiplayer
tactical, two players at a time. One is the computer, the other a human.
When there is contention for the same province between more than 2 parties,
initiative resolves who gets to attack and the loser of that decision is
"pre-empted". All they had to do was allow the computer player to be played
by another human player and the same system could have been used.

Again, I suspect the reason was simply that allowing tactical battle in
multiplayer games would have made the waits between turns unbearably long
and really diminish the multiplayer experience for everyone. Imagine 6
players all waiting for each one of the battles to resolve for each
player...
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From: "Bob Perez" <b...@planetperez.com>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Imperialism II - Still holds up
Date: Fri, 8 Mar 2002 20:09:09 -0800
Organization: PlanetPerez Productions
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