Article View: comp.sys.ibm.pc.games.strategic
Article #581242Re: Imperialism II - Still holds up
From: curt... CurtAdams
Date: Fri, 08 Mar 2002 08:00
Date: Fri, 08 Mar 2002 08:00
21 lines
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1675 bytes
card...@helpmejebus.com writes: >"sb" <sb...@my-deja.com> wrote in message news:99ca96f2.0203060315.65bab461@posting.google.com... > >> I believe tactical battle was dropped from multiplayer because it was >> believed to take too long time AFAIR. I don't understand why it >> couldn't be left to the players to decide. >Designers should leave all those options in and simpy tell the player: "The >default setup is the way we think the game is most balanced and the way we >think it should be played. *That* is our design. However, if you want to >tweak the game by changing options, feel free. Just realize it may unbalance >the game, make it play slower, etc..." They didn't just "drop" multiplayer tactical. The current interface only copes with one player at a time. Frog City would have had to write a multiplayer interface. Given the extreme limitations of multiplayer tactical, they took a pass. Curt Adams (curt...@aol.com) "It is better to be wrong than to be vague" - Freeman Dyson
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.cwix.com!newsfeed1.cidera.com!Cidera!portc01.blue.aol.com!audrey04.news.aol.com!not-for-mail Lines: 21 X-Admin: ne...@aol.com From: curt...@aol.com (CurtAdams) Newsgroups: comp.sys.ibm.pc.games.strategic Date: 08 Mar 2002 08:00:20 GMT References: <3c871b19$1_4@corp-news.newsgroups.com> Organization: AOL http://www.aol.com Subject: Re: Imperialism II - Still holds up Message-ID: <20020308030020.28430.00000457@mb-cg.aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit