Article View: comp.sys.ibm.pc.games.strategic
Article #581234Re: Imperialism II - Still holds up
From: Bob Perez
Date: Tue, 26 Feb 2002 17:27
Date: Tue, 26 Feb 2002 17:27
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"lane" <race...@hotmail.com> wrote in message news:a5edbk$6eg4h$1@ID-131135.news.dfncis.de... > the pressure of a real rudder control is something that > > has to be managed by a real pilot, but isn't modeled accurately in flight > > sims. > Sure it is, to a degree. Yeah, but "to a degree" means not fully represented. I'm not talking about missing rudder control, I'm talking about compromises that leave out some representation of reality because it would not be fun to include in a game. There are better examples (the economy in MMORPGs comes to mind), this was one that occurred to me offhand. I should have said "sometimes isn't modeled correctly", I was really thinking of just one example that I recall from the past. > Use a stick with a twist handle or rudder pedals > and you have rudder control, all it does is move the tail rudder left or > right. You're talking about rudder left and rudder right in general and on modern jet aircraft where rudder control is less significant. The example I was thinking of concerns specific instances where side effects were not accurately modeled in a sim because of the tedium it would cause. Take an early vintage helicopter, for example. Because of the reality that the back rotor is facing in one direction, there is constant compensating force that needs to be applied in the opposite direction in order to remain stable. As I said earlier, I'm not a pilot or an expert on flight sims, but I do recall reading on usenet and CompuServe that many of the popular flight sims did not accurately model this characteristic just because it would be a bitch to have to keep up the pressure. I think it's a good compromise, and it illustrates the point that sometimes it best to leave some technical realism out in the name of fun.
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!fu-berlin.de!uni-berlin.de!bdsl.66.13.98.94.gte.NET!not-for-mail From: "Bob Perez" <b...@planetperez.com> Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: Imperialism II - Still holds up Date: Tue, 26 Feb 2002 09:27:24 -0800 Organization: PlanetPerez Productions Lines: 39 Message-ID: <a5gfso$752u3$1@ID-109358.news.dfncis.de> References: <a52dem$465jl$1@ID-109358.news.dfncis.de> <bW3d8.40$lj4.1487@news.get2net.dk> <a53751$46tmp$1@ID-63350.news.dfncis.de> <a57if3$55jcf$1@ID-109358.news.dfncis.de> <a5dksi$6dtbk$1@ID-131135.news.dfncis.de> <a5dr1f$68bhd$1@ID-109358.news.dfncis.de> <a5edbk$6eg4h$1@ID-131135.news.dfncis.de> Reply-To: "Bob Perez" <b...@planetperez.com> NNTP-Posting-Host: bdsl.66.13.98.94.gte.net (66.13.98.94) X-Trace: fu-berlin.de 1014743769 7506883 66.13.98.94 (16 [109358]) X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit