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Article View: comp.sys.ibm.pc.games.strategic
Article #581230

Re: Imperialism II - Still holds up

#581230
From: Bob Perez
Date: Sat, 23 Feb 2002 08:15
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"David Short" <David...@Wright.Edu> wrote in message
news:a53751$46tmp$1@ID-63350.news.dfncis.de...

> It's a very, very good game.

Yes, love it more every time I go back to it. I missed out on it originally,
and after reading rave reviews of the gameplay here, picked up a copy from a
usenet player for $5 with the strat guide (one of the few that was really
really good, like they used to be).

> The simulation crowd was put off by the teleporting troops.

Yeah , I agree this is a silly nit. "Realistic movement" is one of the
things that turns me off about the civ type games. I remember when I picked
up CTP2 the first thing I did was alter all the unit text files to triple
the movement ratings of all units. I hate having to take 800 turns to cross
a screen ... what fun is that? Yes, I know that the logistics of
mobilization are a part of the strategic mission, and yes that does make the
game more "realistic", but that same sim crowd doesn't put up much of a
stink about the lack of realistic rudder controls on flight sims because it
would be no fun modeling that in a game that's supposed to be fun. At some
point every game compromises realism to some extent to facilitate the fun
factor. Imperialism II made a great decision here, IMO.
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From: "Bob Perez" <b...@planetperez.com>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Imperialism II - Still holds up
Date: Sat, 23 Feb 2002 00:15:59 -0800
Organization: PlanetPerez Productions
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