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Article #3293

Re: Pax Imperia 2

#3293
From: nstn... Ian
Date: Sat, 02 Sep 1995 00:00
13 lines
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do...@umd.umich.edu (Douglas William Cole) wrote:


>	When I saw a preview of this game in IE magazine, I thought for 
>sure the programmers of it infiltrated my brain one night while I was 
>asleep and sucked all the things I've ever wanted to see in a computer 
>game out of my brain., and incorporated them in Pax Imperia II.  Now, 
>let's just see how many times it gets delayed....  They said it'll be out 
>by Christamas... let's hope they mean chistmas 1995.

I got the same feeling with Battlecruiser 3000AD. Unfortunately the Pax
Imperia port (oops, now it's Pax Imperia 2) is getting the Vaporware Effect
almost as much as BC3000AD, Ruler of All Vaporware.
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References: <4206ki$iu6@crchh327.rich.bnr.ca> <421sof$6i0@nnrp3.primenet.com> <4260bi$6ic@lastactionhero.rs.itd.umich.edu>

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From: nstn...@fox.nstn.ca (Ian)
Subject: Re: Pax Imperia 2
Date: 1995/09/02
Message-ID: <428ipf$osi@Owl.nstn.ca>
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references: <4206ki$iu6@crchh327.rich.bnr.ca> <421sof$6i0@nnrp3.primenet.com> <4260bi$6ic@lastactionhero.rs.itd.umich.edu>
organization: Nova Scotia Technology Network
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