Article View: comp.sys.ibm.pc.games.strategic
Article #3293Re: Pax Imperia 2
From: nstn... Ian
Date: Sat, 02 Sep 1995 00:00
Date: Sat, 02 Sep 1995 00:00
13 lines
1160 bytes
1160 bytes
do...@umd.umich.edu (Douglas William Cole) wrote: > When I saw a preview of this game in IE magazine, I thought for >sure the programmers of it infiltrated my brain one night while I was >asleep and sucked all the things I've ever wanted to see in a computer >game out of my brain., and incorporated them in Pax Imperia II. Now, >let's just see how many times it gets delayed.... They said it'll be out >by Christamas... let's hope they mean chistmas 1995. I got the same feeling with Battlecruiser 3000AD. Unfortunately the Pax Imperia port (oops, now it's Pax Imperia 2) is getting the Vaporware Effect almost as much as BC3000AD, Ruler of All Vaporware.
Technical Details
Message-ID:
<428ipf$osi@Owl.nstn.ca>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<4206ki$iu6@crchh327.rich.bnr.ca> <421sof$6i0@nnrp3.primenet.com> <4260bi$6ic@lastactionhero.rs.itd.umich.edu>Show Full Headers
Complete Article Headers
From: nstn...@fox.nstn.ca (Ian) Subject: Re: Pax Imperia 2 Date: 1995/09/02 Message-ID: <428ipf$osi@Owl.nstn.ca> X-Deja-AN: 109361264 references: <4206ki$iu6@crchh327.rich.bnr.ca> <421sof$6i0@nnrp3.primenet.com> <4260bi$6ic@lastactionhero.rs.itd.umich.edu> organization: Nova Scotia Technology Network reply-to: nstn...@fox.nstn.ca newsgroups: comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit