🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.strategic
Article #3286

Re: Pax Imperia 2

#3286
From: wei... Brian Weikert
Date: Fri, 01 Sep 1995 00:00
15 lines
1206 bytes
>	When I saw a preview of this game in IE magazine, I thought for 
>sure the programmers of it infiltrated my brain one night while I was 
>asleep and sucked all the things I've ever wanted to see in a computer 
>game out of my brain., and incorporated them in Pax Imperia II.  Now, 
>let's just see how many times it gets delayed....  They said it'll be out 
>by Christamas... let's hope they mean chistmas 1995.
>

Actually, Blizzard announced last week in this newsgroup that the game was 
being delayed until the 1st quarter of '96 in order to get all of the bugs 
worked out, and make sure that it was a quality product prior to releasing it.
	Sorry, but we won't be able to play this 'dream game' until after 
Christmas sometime....

	Brian
Technical Details
Message-ID: <427qrd$sav@nnrp3.primenet.com>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <4206ki$iu6@crchh327.rich.bnr.ca> <421sof$6i0@nnrp3.primenet.com> <4260bi$6ic@lastactionhero.rs.itd.umich.edu>

Show Full Headers
Complete Article Headers
From: wei...@primenet.com (Brian Weikert)
Subject: Re: Pax Imperia 2
Date: 1995/09/01
Message-ID: <427qrd$sav@nnrp3.primenet.com>
X-Deja-AN: 109305220
references: <4206ki$iu6@crchh327.rich.bnr.ca> <421sof$6i0@nnrp3.primenet.com> <4260bi$6ic@lastactionhero.rs.itd.umich.edu>
organization: Primenet
newsgroups: comp.sys.ibm.pc.games.strategic
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit