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Article #3283

Pax Imperia 2

#3283
From: drt... Tim Hardy
Date: Tue, 29 Aug 1995 00:00
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Pax Imperia 2 looks to be really cool.  I don't have time to write 
everything I know about it, but here are a few things.  IE (the 
electronic gaming magazine) has a good talk about it under Blizzard's 
interview.  It is supposed to be very deep, but you can automate many of 
the functions if you don't want to get bogged down.
- very MOO-like with a lot more depth.
- you can create your own race - temperature requirements, atmospheric
  requirements, strengths - warriors, industrialists, scientists - and
  these qualities will significantly effect gameplay (like what
  planets you can live on)
- massive ship design (very detailed)
- you can control fleet configurations or let the computer do it. (I'm
  fuzzy on what combat is like though)
- trade routes, shipping
- huge technology tree (they expect to have about 1500 distinct
  technologies you can acquire)
- more politics and internal problems (I'm a little fuzzy on these)
- Lots of network playability - in REAL-TIME!!??

Questions/doubts:
- Will the gameplay suffer due to the depth of the game?
- What the heck is the combat like?
- How can you have a REAL-TIME multiplayer game of this depth? (It takes 
  time to design good ships and plan economic stuff)

If anyone knows more, please post.  All I know is that, as a long-time 
MOO fan, this one looks like a keeper.

Tim
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From: drt...@nt.com (Tim Hardy)
Subject: Pax Imperia 2
Date: 1995/08/29
Message-ID: <4206ki$iu6@crchh327.rich.bnr.ca>
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