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Article View: comp.sys.ibm.pc.games.strategic
Article #309883

Re: BC3K - History of Mr. Smart's Flame War

#309883
From: huf... Bill Huffman
Date: Tue, 03 Nov 1998 00:00
28 lines
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In article <363F19D0...@lilly.com>,
Daniel Evans  <evans_danie...@lilly.com> wrote:
>To clarify a point.  In the history it is stated that the flame war was not
>significant during the 11/96 to 12/96 period on usenet.  In fact it was
...snip very interesting info...
>
>    DS getting hammered by programmers because his mythical AI logic
>        algorithms didn't make sense(lots of buzz words used incorrectly)
>
>    DS couldn't figure out how to filter the group
>
>    Why was DS posting so much instead of patching the game
>
>Unfortunately Dejanews didn't completely archive the group's postings
>until winter '97.
>
>One other interesting point is that the group was overwhelmingly
>supportive of DS in the beginning.  We wanted BC3K to be great.
>It was a highly anticipated game during a time when alot of games were
>looking like vaporware(Dungeon Keeper, Falcon 4.0, etc.).  The soon
>to be released BC3K was touted as the most sophisticated game ever
>released.  The problem was simply: how good could a game be that
>wouldn't even install.  DS single handedly turned the group against him.

Excellent! information, I'll include this on the web page with the 
longer history until (ever) I have time to update the history. This 
is exactly the kind of information that I was hoping we'd get to make
it more complete. 
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From: huf...@news.SanDiegoCA.ATTGIS.COM (Bill Huffman)
Subject: Re: BC3K - History of Mr. Smart's Flame War
Date: 1998/11/03
Message-ID: <71nq4s$l8v@si611.SanDiegoCA.NCR.COM>
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References: <363e9f02.266204539@news.access1.net> <363F19D0.178349BE@lilly.com>
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