Article View: comp.sys.ibm.pc.games.strategic
Article #2434Re: Win95 and games: good news...
From: ro... root
Date: Tue, 02 May 1995 00:00
Date: Tue, 02 May 1995 00:00
33 lines
1462 bytes
1462 bytes
In article <3o5bbl$d...@redstone.interpath.net>, jump...@fortunat.pdial.interpath.net says... > > This is a poor example. An informed person would know that the reason that >the sound in Doom doesn't work under OS/2 is because of a bug in the sound code. Eh? The sound code works fine under DOS. Face it, the problem is with OS/2, as much as you might hope otherwise. - Rich >This problem also surfaces under some DOS environments. > > -Scott > >--------------------------------------------------------------- -------- >Jump...@fortunat.pdial.interpath.net | This space available >"Sing the Hare Hare, Dance the Hoochie Koo!" | for advertising. ;) >--------------------------------------------------------------- -------- > > > > > > >
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From: ro...@wentz1.reslife.okstate.edu (root) Subject: Re: Win95 and games: good news... Date: 1995/05/02 Message-ID: <3o6ej5$111u@bubba.ucc.okstate.edu> X-Deja-AN: 101869796 references: <3mtquj$hq2@apakabar.cc.columbia.edu> <3n26a6$mfa@taco.cc.ncsu.edu> <9uNflO9RtodO079yn@wam.umd.edu> <3o5bbl$d2t@redstone.interpath.net> organization: NCC1701 mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.misc,comp.os.os2.games Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit