Article View: comp.sys.ibm.pc.games.strategic
Article #237Re: Win95 and games: good news...
From: ad... Adam J. Thornton
Date: Mon, 08 May 1995 00:00
Date: Mon, 08 May 1995 00:00
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In article <3olve9$p...@vixen.cso.uiuc.edu>, John Marconi <mar...@ux5.cso.uiuc.edu> wrote: >I don't >understand why a company would produce games for a lesser audience. Because at least initially, there's no competition. If you're writing a DOS or Windows game, you're going to need tons of money to even put it in a box that will stand out on the shelf, or you'd better make the "first hit free" (e.g. Doom), in which case, it'd better be a *damn* good game (like Doom). And if you're a small company, it's getting pretty hard to compete with the likes of Lucas Arts. Whereas, the OS/2 game market is empty--if you write a game, you have a smallish market, sure, but you also have almost no competition. People will hear about your game, people will play it, and you'll sell (quite possibly) more copies than you would have writing for a much bigger, but overcrowded, market. Adam -- ad...@io.com | ad...@phoenix.princeton.edu | Viva HEGGA! | Save the choad! "Double integral is also the shape of lovers curled asleep" : Pynchon 64,928 | TEAM OS/2 | "Ich habe einen Bierbauch!" | Linux | Fnord You can have my PGP passphrase when you pry it from my cold, dead brain.
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From: ad...@tucson.princeton.edu (Adam J. Thornton) Subject: Re: Win95 and games: good news... Date: 1995/05/08 Message-ID: <3om6hq$cfi@cnn.Princeton.EDU> X-Deja-AN: 102291114 references: <3mtquj$hq2@apakabar.cc.columbia.edu> <3oler0$53r@vixen.cso.uiuc.edu> <3olqqr$5ph@charm.magnus.acs.ohio-state.edu> <3olve9$pv3@vixen.cso.uiuc.edu> organization: Princeton University newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.misc,comp.os.os2.games MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit