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Article #225138

Re: QQP - What happened to them?

#225138
From: SUMMON
Date: Wed, 11 Feb 1998 00:00
33 lines
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QQP had a terrible reputation for paying bills and was horribly
unproductive both on it's own and especially after it's purchase by
American Laser.  The decision was made that even with all the work already
done, it would still take so much money to finish the game(there were
multiple games still on the board and battles of time was released
blatently unfinished) that it wasn't justifiable to finish.  The unlearned
lesson here is you have to produce a quality product on time(some products
out there are more than a year behind) and you have to make money doing
it(goes back to point number 1 but Microprose in particular has lost
hundreds of millions of dollars due to delayed projects, sometimes for
over a year(Mtg, MOO2, Agents of Justice) and many projects have just been
outright canceled do to overlong delays-like every project under
development when SH took over).

On Wed, 11 Feb 1998, Jeff Eli wrote:

> 
> >  It was created by Bruce
> >Williams Zaccagino, and Thurston Seafoss.  Anyone know if they are
> >still in the biz or designing anything else?
> >
> 
> They were working on Grandest Fleet II and the word at the time was it was 
> almost complete and ready for release ( I even saw the empty box promos in 
> Walden Software). Then American Lazer Games shut the door and I guess GF II 
> died with it. I was really looking for to it as  Grandest Fleet is one of my 
> all time favs.....
> 
> 
> JDE
> 
> 
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From: SUMMON <Sum...@cris.com>
Subject: Re: QQP - What happened to them?
Date: 1998/02/11
Message-ID: <Pine.SUN.3.96.980211224950.7120B-100000@mariner.cris.com>
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To: Jeff Eli <jd...@vci.net>
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