Article View: comp.sys.ibm.pc.games.strategic
Article #2099Re: Win95: Been there, done that.
From: hunt... Charles Randolph Hunter
Date: Sun, 04 Jun 1995 00:00
Date: Sun, 04 Jun 1995 00:00
78 lines
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3698 bytes
Markus Becker <bec...@zess.uni-siegen.de> writes: >an...@ifm.liu.se (Anthony de Vries) wrote: >>16 bit DOS we all now. It still has the darned 640k limit. >The DOS does have the limit, Win95 doesn't >>Only a little part of win95 is 32-bit. It's a bit like the adding of >the 32-bit disk access in old windows. Also only native win95 can pre >emptive multitask. >see below for my comment... >>But thats no good when there's a "old" DOS program above it. Then it >>just won't get any time, because that uses cooperative multitasking. >Old DOS-Programs use NO KIND OF COOPERATION, and even under Win 3.11 >ther was TRUE pre-emptive multitasking (concerning several running DOS- >boxes at a time in 386enh-mode) Agreed, although Windows didn't do this very well, it did pre-emptively multitask in DOS textmodes, and VGA 320X200 modes [ linear and planer ] but nothing else, and it was damn slow! 8-) >>Thats so much as, well if you give some time, than others can use it. As >no DOS programmer cares how well other programs will run behind it's own >program, normally DOS >Try, e.g. Descent in one Dos-Box and WC3 in another. >Do you think those games were designed for MULTITASKING? >(ok, ok, it won't run as smooth, but...) >>NB If you're only running native win95 programs, then it will be >>preemptive multitasking. >or if you're running DOS-Programs. >And even "old" win 3.1 Programs have a smoother multitasking This is not true. Only smoother if they provide their cooperation, Windows96 might be able to swap tasks faster etc, but this will not yeild much of a performance gain for 16bit Win3 apps. >> >>Compare this to OS/2 which is completely 32-bit, which has HPFS (it doubled the transfer rate of my harddisk!), and will pre-emptive >^^^^^^^ i doubt that Actually, I have found this to be true for many harddrives. Remember FAT was invented for floppy disks, not harddrives. IBM and Microsoft codeveloped HPFS for NT, if I'm not mistaken. They are diskformats *intended* for Harddrives. Also the IBM drivers provide,internal block mode support 32-bit disk access, and streamlined drivers for IDE and SCSI devices, instead of generalized BIOS drivers. I tested out HPFS on an old MFM 40MB hdd and I doubled my file transfer rate. Operations on the disk are faster, but the disk itself stays the same. Some areas like "dir" are faster because of internal implmentation of the directory structure. >>multitask ANY program it runs. >>So even that old DOS program. >so does win95 (as well as win 3.1(1)) >>compared to win95. Just don't buy ANY win95 apps, and then company's >>will make them for other OS's. >Do you think this is the way things work? >naive, I would say Not really naive, ever hear of a boycott? >> >>> BTW - just how insuperior is Win95 gonna be to OS/2?? >>> >>VERY >What an exact measure!! Hmm... well maybe a little more accurate would be "a few years worth" >Markus
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From: hunt...@cs.purdue.edu (Charles Randolph Hunter) Subject: Re: Win95: Been there, done that. Date: 1995/06/04 Message-ID: <huntercr.802319759@lab11.cs.purdue.edu> X-Deja-AN: 103741217 references: <3q8ngd$rej@cville-srv.wam.umd.edu> <3qcl9u$7k6@newsy.ifm.liu.se> <3qk1f3$i59@si-nic.hrz.uni-siegen.de> organization: Department of Computer Sciences, Purdue University newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.misc,comp.os.os2.games MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit