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Article #2040

Re: OS/2..Win 95 -- Some actual facts that will affect *gaming*

#2040
From: ste... Robert Steele
Date: Thu, 13 Jul 1995 00:00
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In article <3tbnso$b...@news.cc.utah.edu>, rcb...@u.cc.utah.edu says...
I don't know what the previous articles had to do with the message 
title, but here's some info about gaming on Win 95.  I just read a large 
article in Multimedia World mag about 10-15 new games being released in 
the next 6 months SPECIFICALLY for Win 95.  Almost all are action 
oriented like Mortal Kombat or Doom, and even a LucasArts kids game that 
uses a new Rebel Assault engine for Win 95.  Unfortunately for OS/2 
people, this probably means games will never be big on OS/2, cause Win 
95 has already garnered great support.  More importantly, here's why 
it'll be nice.

- Won't have to fiddle with MS-DOS settings to get games to run.
- Full support of your hardware, no matter what it is, as long as Win 95
  supports it.  So for all of you with 16-bit no-name sound cards who 
  can never get SB16 support in your games...as long as Win 95 has 
  drivers for your card...the game will use it.
- DirectDraw API for high speed graphics direct to video memory.
- Many of the games tout full screen video, and smooth gaming through
  multi-threading (remains to be seen how games will multi-task)

Anyways, if the HOVER game that came with the June beta release of Win 
95 is any indication of games to come, I think we'll be in pretty good 
shape.  For those of you who don't have the beta, HOVER is a Doom-esqe 
car environment.  Cheesy game, but the graphics and sound are great and 
prove the speed of 3-D type games under 95.

Greg Bronzert
Computer Engineer
Virginia Tech
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Message-ID: <1995Jul13.132551.2986@alw.nih.gov>
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From: ste...@irp.nimh.nih.gov (Robert Steele)
Subject: Re: OS/2..Win 95 -- Some actual facts that will affect *gaming*
Date: 1995/07/13
Message-ID: <1995Jul13.132551.2986@alw.nih.gov>
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