Article View: comp.sys.ibm.pc.games.strategic
Article #2Re: Review of Gettysburg by Swift??
From: gand... gary anderson
Date: Tue, 23 Nov 1993 17:39
Date: Tue, 23 Nov 1993 17:39
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2770 bytes
fv...@pyrite.nj.pyramid.com (Fred Voss) writes: >CompUSA had an ad for this game recently. Can anyone provide >details on the game? Negatives first: It has a single-screen non-zoomable map of the Gettysburg field, so abandon any ideas of close-tactical escapades like the 20th Maine's on Little Round Top. The AI (and the manual as much as admits this) can do some rather weird things when playing in the 'non-historical' mode. And the program installed *lots* of pictures of commanders (.BMP), but I have yet to see even one picture (aside from Lee and Meade) during the course of many playings. (I may be missing something, but I couldn't find anything about them in the manual...) On the plus side: it is *not* a slavish imitation of a hex-board game, so all the artificial movement-point-counting and strength-point-counting is thankfully absent. It is played in 'real time' (though speeded up, of course), so there are no 'turns.' Weaponry, terrain, fatigue, morale are all taken into account, but leadership factors are either abstracted or non-existent. The sound effects, while not necessary to the game, are very good and really add some texture -- the battle sounds are sensational, and during night hours, you hear a plantive harmonica and crickets, and campfires flicker on the map. (This is with a soundboard -- there is no sound if you just have internal PC speakers.) The main strength of this thing, I think, is in its historical replay function. When you just let it play (in demo mode, as it were), and read the many historical notes that pop up, you get a very good model of the battle and a real sense of the ebb and flow of the fighting. One interesting feature you can toggle is a graphic of where casualties are happening -- or dead bodies, if you will. After the battle you can easily see where fighting was the fiercest. You can take command of one side or the other and try alternative strategies if you wish, but as I said I'm suspicious of the AI (so far, anyway). I would recommend this to a student of the battle; but not necessarily to someone looking for a 'game.'
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!sol.ctr.columbia.edu!news.unomaha.edu!crcnis1.unl.edu!unlinfo.unl.edu!ganderso From: gand...@unlinfo.unl.edu (gary anderson) Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: Review of Gettysburg by Swift?? Date: 23 Nov 1993 17:39:35 GMT Organization: University of Nebraska--Lincoln Lines: 39 Distribution: na Message-ID: <2cthsn$44u@crcnis1.unl.edu> References: <2ct5jm$j58@pyrite.nj.pyramid.com> NNTP-Posting-Host: unlinfo.unl.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit