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Article View: comp.sys.ibm.pc.games.strategic
Article #164665

Re: Dungeon Keeper -- Enemy Keeper Mining Gold???

#164665
From: ro... Rob Jellinghaus
Date: Wed, 02 Jul 1997 00:00
37 lines
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In article <01bc8680$f564efa0$7178d9ce@#ineluki>,
Matthew Cameron Peckham <ine...@ix.netcom.com> wrote:
>Quick notice:
>
>If you just start up a level and sit there (do nothing), watch the gold
>fields on the other parts of the map.  You'll notice the enemy keeper
>begins digging, but stops early on.  In other words, the enemy keeper seems
>to just leave gold resources sitting around--I am finding the first 7
>levels incredibly simple so far.
>
>I suspect something isn't quite right--I'm not THAT good yet.
>
>Shouldn't they mine all the gold they can, as quickly as they possibly can?

I just beat level 5 last night (yes, I'm hopelessly hooked), and after
blowing away the keeper's heart I let my imps wander around until they'd
claimed the entire place.  It was very odd; there was a ton of gold right
next to the keeper's lair that he hadn't dug out at all, but there were
other patches some distance away that he'd obviously explicitly tunneled
to get.  I think this has more to do with Bullfrog making the early
levels deliberately easy than with anything else.  (The first four levels
are training levels, from what I hear....)

It's amazing what a Bullfrogish game this is.  Many of the sound and
graphic effects (the "claim a square" sound, the meteor spell, etc.)
are vintage Magic Carpet, while the structure building is very Populous-
esque... yet it's definitely a sui generis game, much originality
all over it.

I'm leaving on vacation for two weeks on Saturday, and I'm actually
pining at being away from my computer because I won't be able to play
DK... but perhaps they'll have a 3Dfx patch by the time I get back...
now _that_ would KICK ASS......

-- 
Rob Jellinghaus   ro...@unrealities.com   http://www.unrealities.com/robj
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From: ro...@best.com (Rob Jellinghaus)
Subject: Re: Dungeon Keeper -- Enemy Keeper Mining Gold???
Date: 1997/07/02
Message-ID: <5peacq$9fo$1@shell2.ba.best.com>
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References: <01bc8680$f564efa0$7178d9ce@#ineluki>
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