Article View: comp.sys.ibm.pc.games.strategic
Article #163067Re: MOO2 The biggest fleet
From: al... Adam Littman
Date: Tue, 08 Jul 1997 00:00
Date: Tue, 08 Jul 1997 00:00
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4668 bytes
These days I favor the particle beam, with achilles targ and struct. analyzer.
This gives you a shield piercing, armor ignoring weapon. Asside from that the
stasis field, phasing cloak, teleporter and twf are good. Assault shuttles are
perfect if you have telepathy and good ground combat. Every ship he loses is
one you gain. But mainly the stasis field if the tech is high. That way you
can have a few weapons (or a few ships with BHGs) and 6 stasis fields take
down an army 6 times its size. One trick I like is hitting one ship with BHG
then several with stasis. Then I release ships in stasis just long enough to
hit each in turn with a BHG then bobble them again. This takes a while but it
is worth it when you pull your fleet back to the edge of the map and release
all their ships from stasis at once. And watch an entire fleet get sucked down
the black holes than only the stasis had saved them from so far.
In article <33BF58...@online.no>, er...@online.no wrote:
>Mulder wrote:
>>
>> In article <01bc830c$87cf7ea0$679e...@MarkA.impacttech.com>,
>> ma...@impacttech.com says...
>> >
>> >I played a game where it got down to me (humans) and the Psilons. Since the
>> >Psilons had the lion's share of the stars and were peaceful, they left me
>> >alone. I researched and maxed out tech and then built a fleet of about 40
>> >Doomstars. I attacked the Psilons and their fleet had 115 Doomstars, heh
>> >heh. Needless to say, they wiped the floor with me. The damn battle took
>> >about 10 minutes. I think mine were a little better than theirs, but I was
>> >overmatched by numbers. An odd game, to say the least.
>> >
>> I just got finished playing a hard game using a Custom race. I ended up
>> fighting the Gnolams. I had unfortunately let them build up about 17 star
>> systems to my 8. I noticed them start taking stars like crazy and found out
>> they had 100 ships, mostly titans, this has been the largest fleet i've ever
>> seen, and I only had 10 count them 10! ships to fight with. I had already
>> claimed orion and all, but it didn't really matter when a force that big
> comes
>> at me. The battles took at least 15 minutes. How does one fight a fleet
> like
>> this????
>> I ended up going back a few turns, to before we were at war. I had ALL my
>> colonies build one titan with stellar converters. I sent a ship to each of
>> their colonies and took their planets, they had stuipidly left their planets
>> undefended in lieu of conquering. I lost two planets to the 100+ fleet, but
> I
>> won.
>>
>> IMO there should be a limit of about 30 or 40 ships on fleet sizes, just so
> you
>> can have a chance and the battles won't take so long.
>
>To defeat large fleets: time warp facilitator, stasis fields, heavy
>plasma beams, lightning shield, tractor beams, and the Antarean device
>that makes damage 1/3 but you can`t have shields. I have often had
>fleets with 4-5 Doom stars and conquered enemy fleets with the same
>number of doom stars + lots of titans and battleships. You would want to
>put your weaponry in several "slots" instead of 1x12 Plasmas, you`d have
>maybe 3x4, because if you damage enemy ships so that they are almost
>destroyed, they may blow up, selvdestruct or make a run for it. Make the
>plasmas the primary weapon of your arsenal unless the enemy has max in
>shield tech. Also use structural analizer and the achilles device.
___________
Adam Littman / ^ \
AL...@cornell.edu /\ / \ /\
/__\__/___\__/__\
/ \( ) ( )/ \
\ /\ o /\ /
\ / \( )/ \ /
"Four minutes twenty-two seconds, \/____\_/____\/
Baldric, you owe me a groat" \ \ /
--Blackadder \ / \ /
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From: al...@cornell.edu (Adam Littman) Subject: Re: MOO2 The biggest fleet Date: 1997/07/08 Message-ID: <5psaq3$cp1@newsstand.cit.cornell.edu> X-Deja-AN: 255439264 Sender: al...@cornell.edu (Verified) References: <5oomci$p18$1@dane.cslab.vt.edu> <01bc830c$87cf7ea0$679edaa5@MarkA.impacttech.com> <5pke1i$r90$0@207.204.84.48> <33BF58CC.38E2@online.no> Organization: Evil geniuses for a better tomorrow Newsgroups: comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit