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Article View: comp.sys.ibm.pc.games.strategic
Article #110

Re: Doom is DEAD

#110
From: r... Ron Christian x5545
Date: Tue, 19 Jul 1994 18:43
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In article <30eje6$c...@nntp.ucs.ubc.ca> egg...@physics.ubc.ca (Sebastian Eggert) writes:
>Soon, Doom will drop even further since it has only a limited
>replay value for most people.

I dunno.  The big replay value for me is modem play.  Playing with
or against another player (or players) doesn't get stale in a hurry.

In the old days, there was a game called Mazewars.  It was played on
an ascii terminal on a timesharing system and was basically a multi-
player shoot-em-up game.  (I've seen an updated version for the Mac
recently.  I don't know how good a game it is.)  Regardless of how
primitive Mazewars was, it held the attention of a generation of hackers
for a number of years.  It wasn't always the most popular game, but it
had staying power.  I think Doom is going to have similar staying power
for similar reasons.

For other people, creating wad files and playing other people's wads is
the main attraction.  Doom is open ended (thanks, ID!) and that increases
it's lifespan.

I don't think we've seen the last of Doom.  But if you want to think
so, by all means feel free.


			Ron
--
"Watching a dog sleep has an odd calming effect.  Not the alert dozing you
usually see, but the deep, blissful, totally relaxed sleep that you have to
get a running start at.  The sleep that says 'everything is in their proper
place and all is right in the world'." -- Oliver
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Newsgroups: alt.games.doom,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.misc
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From: r...@sapphire.gasco.com (Ron Christian x5545)
Subject: Re: Doom is DEAD
Message-ID: <1994Jul19.184347.11082@gasco.com>
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Date: Tue, 19 Jul 1994 18:43:47 GMT
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