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Thread View: comp.sys.ibm.pc.games.space-sim
27 messages
27 total messages Started by Spankstinator Fri, 04 May 2007 18:05
Space Force - Rogue Universe
#105812
Author: Spankstinator
Date: Fri, 04 May 2007 18:05
8 lines
1242 bytes
Hello,

Anybody here have anything more than the fanboi stuff on the
publisher's website?  Looks like it may be an updated Privateer.

Thanks,

The Spankstinator
Re: Space Force - Rogue Universe
#105813
Author: Bret Ripley
Date: Fri, 04 May 2007 23:02
31 lines
2422 bytes
On 4 May 2007 11:05:13 -0700, Spankstinator <kahuna12@h*tm**l.c*m> wrote:

> Hello,
> 
> Anybody here have anything more than the fanboi stuff on the
> publisher's website?  Looks like it may be an updated Privateer.
> 
> Thanks,
> 
> The Spankstinator

First: I must congratulate you on your fortitude.  I refer of course to
your e-mail address.  I surely would have despaired after finding that
"kahuna", "kahuna1", and "kahuna2" had been already been taken.  But not
you -- you persevered all the way up to "kahuna12".  Bra-vo, I say.  You
aren't by chance on the Elite IV development team, are you?

Second: This froup is dead.  Dead, dead, dead.  It's even in the FAQ.  If I
could pry the FAQ out of Shingen's cold, mostly dead fingers I would quote
you chapter and verse.  Anyway, it's the last question in the FAQ.  It
says, "Is this froup dead?"  Appropriately enough, no one has bothered to
supply an answer.

Third: Never heard of Space Force - Rogue Universe until now.  At the risk
of starting an actual discussion, what do you know about it?  Apparently
it's a sequel -- did the first game show any promise?  Most importantly, is
the developer a narcissistic git worthy of inspiring a flamewar or two?

Thanks,

Bret
Re: Space Force - Rogue Universe
#105814
Author: DocScorpio
Date: Sat, 05 May 2007 07:38
45 lines
2980 bytes
"Bret Ripley" <ripley@gotsky.com> wrote in message 
news:1tfqr5o2h7394$.o91acaexmful.dlg@40tude.net...
> On 4 May 2007 11:05:13 -0700, Spankstinator <kahuna12@h*tm**l.c*m> wrote:
>
>> Hello,
>>
>> Anybody here have anything more than the fanboi stuff on the
>> publisher's website?  Looks like it may be an updated Privateer.
>>
>> Thanks,
>>
>> The Spankstinator
>
> First: I must congratulate you on your fortitude.  I refer of course to
> your e-mail address.  I surely would have despaired after finding that
> "kahuna", "kahuna1", and "kahuna2" had been already been taken.  But not
> you -- you persevered all the way up to "kahuna12".  Bra-vo, I say.  You
> aren't by chance on the Elite IV development team, are you?
>
> Second: This froup is dead.  Dead, dead, dead.  It's even in the FAQ.  If 
> I
> could pry the FAQ out of Shingen's cold, mostly dead fingers I would quote
> you chapter and verse.  Anyway, it's the last question in the FAQ.  It
> says, "Is this froup dead?"  Appropriately enough, no one has bothered to
> supply an answer.
>
> Third: Never heard of Space Force - Rogue Universe until now.  At the risk
> of starting an actual discussion, what do you know about it?  Apparently
> it's a sequel -- did the first game show any promise?  Most importantly, 
> is
> the developer a narcissistic git worthy of inspiring a flamewar or two?
>
> Thanks,
>
> Bret

Checked out the site, read the game description and viewed the movie.  Looks 
promising (but then they all do, don't they?).  Follows the rule that no 
space-sim shall any longer be developed west of Germany.  The developer is 
Croatian, but the game's done in English....so no waiting for a translation. 
Supposedly JoWood will have it out "2Q 2007" (Hey, that's right now).

The first Space Force was an arcade game, same developer (I guess), but 
different publisher. 
Re: Space Force - Rogue Universe
#105827
Author: Spankstinator
Date: Sat, 05 May 2007 19:01
18 lines
2147 bytes
> First: I must congratulate you on your fortitude.  I refer of course to
> your e-mail address.  I surely would have despaired after finding that
> "kahuna", "kahuna1", and "kahuna2" had been already been taken.  But not
> you -- you persevered all the way up to "kahuna12".  Bra-vo, I say.  You
> aren't by chance on the Elite IV development team, are you?


Funny.  EliteIV is why I started lurking here 5 years ago, hoping for
news about a release date.

> Second: This froup is dead.  Dead, dead, dead.  It's even in the FAQ.  If I
> could pry the FAQ out of Shingen's cold, mostly dead fingers I would quote
> you chapter and verse.  Anyway, it's the last question in the FAQ.  It
> says, "Is this froup dead?"  Appropriately enough, no one has bothered to
> supply an answer.

Where do people who want to discuss Elite/Privateer open ended space
sims hang out if not here?
Re: Space Force - Rogue Universe
#105815
Author: Spankstinator
Date: Sat, 05 May 2007 19:04
5 lines
1462 bytes
I have downloaded the trailer and read through some of the forum posts
at the Rogue Universe site.  I agree with Doc that it looks like it
has some promise.

What are you guys playing these days?
Re: Space Force - Rogue Universe
#105828
Author: DocScorpio
Date: Sat, 05 May 2007 21:20
50 lines
3551 bytes
"Spankstinator" <kahuna12@hotmail.com> wrote in message 
news:1178391670.771760.58170@y80g2000hsf.googlegroups.com...
>> First: I must congratulate you on your fortitude.  I refer of course to
>> your e-mail address.  I surely would have despaired after finding that
>> "kahuna", "kahuna1", and "kahuna2" had been already been taken.  But not
>> you -- you persevered all the way up to "kahuna12".  Bra-vo, I say.  You
>> aren't by chance on the Elite IV development team, are you?
>
>
> Funny.  EliteIV is why I started lurking here 5 years ago, hoping for
> news about a release date.
>
>> Second: This froup is dead.  Dead, dead, dead.  It's even in the FAQ.  If 
>> I
>> could pry the FAQ out of Shingen's cold, mostly dead fingers I would 
>> quote
>> you chapter and verse.  Anyway, it's the last question in the FAQ.  It
>> says, "Is this froup dead?"  Appropriately enough, no one has bothered to
>> supply an answer.
>
> Where do people who want to discuss Elite/Privateer open ended space
> sims hang out if not here?
>
I post here when there's something to say about a new space-sim.  The 
space-sim genre, however, is practically non-existent these days.

IIRC, in the last five years only eight SP space-sims have been published: 
Universal Combat, Freelancer, X2 and X3, Starshatter I and II, Parkan II, 
and Darkstar One.  Most are "open-ended" and  a couple are multi-genre 
because they include land/air combat and RTS-style base building.

I haven't included Vega Strike (freebie and lots of fun), a couple of 
buy-online minor efforts whose titles I've forgotten, and MP games, such as 
EVE.

Best place for "news" (?) on Elite 4 is alt.fan.elite (which is almost as 
dead as this ng).  General gaming ng's tend to be "new game" sites.....no 
new games, no posts.

Back in the day (1990's), IIRC, there were one or two space-sim published 
every month...many of these from major developer/publishers (Origin, 
Lucasarts, etc).  WC1-5 and expansions, P1/2 (plus the one released for 
online download), the Descents, Hardwar, Archimedean Dynasty  (kind of 
"space-sims," but maybe I'm pushing it a bit with AD), the whole X-Wing 
series and expansions, FE and FFE, Star Crusader, and, of course (how could 
I fail to mention it here?), BC3K.

There were undoubtedly many, many more that I no longer recall.  They're 
boxed up in my garage, but I'm too lazy to go and dig them out. :) 
Re: Space Force - Rogue Universe
#105816
Author: DocScorpio
Date: Sat, 05 May 2007 21:22
12 lines
1566 bytes
"Spankstinator" <kahuna12@hotmail.com> wrote in message 
news:1178391876.075011.198760@o5g2000hsb.googlegroups.com...
>I have downloaded the trailer and read through some of the forum posts
> at the Rogue Universe site.  I agree with Doc that it looks like it
> has some promise.
>
> What are you guys playing these days?
>
>
Hardwar, Supreme Commander, Dark Crusade and S.T.A.L.K.E.R. (not a real 
space-sim in the bunch). 
Re: Space Force - Rogue Universe
#105829
Author: Peter Huebner
Date: Sun, 06 May 2007 00:28
24 lines
1883 bytes
In article <ny6%h.4012$Q96.2331@trnddc04>, DocScorpio@strupra-spammeros.com 
says...
> 
> IIRC, in the last five years only eight SP space-sims have been published: 
> Universal Combat, Freelancer, X2 and X3, Starshatter I and II, Parkan II, 
> and Darkstar One.  Most are "open-ended" and  a couple are multi-genre 
> because they include land/air combat and RTS-style base building.
> 

Dunno how you feel about Space Rangers 2. It's top down, and it has stragety, 
rpg and (classic, text based) adventure elements - would that qualify as space-
sim? Possibly not, depends on how tightly you define the genre.

Starwolves however should be in the list. I only played the demo, but that was
pretty much an in-cockpit space flying game from what I saw of it (didn't like 
the interface, so I dumped it really quickly).

I just recently got X3, played for a bit and then got sidetracked by AOnline :\

-P.

-- 
=========================================
firstname dot lastname at gmail fullstop com
Re: Space Force - Rogue Universe
#105817
Author: Paul & Victoria Heisner
Date: Sun, 06 May 2007 02:54
22 lines
1956 bytes
Bill Hicks predicted that on Sat, 05 May 2007 21:22:06 GMT,
"DocScorpio" <DocScorpio@strupra-spammeros.com> would write:

>
>"Spankstinator" <kahuna12@hotmail.com> wrote in message 
>news:1178391876.075011.198760@o5g2000hsb.googlegroups.com...
>>I have downloaded the trailer and read through some of the forum posts
>> at the Rogue Universe site.  I agree with Doc that it looks like it
>> has some promise.
>>
>> What are you guys playing these days?
>>
>>
>Hardwar, Supreme Commander, Dark Crusade and S.T.A.L.K.E.R. (not a real 
>space-sim in the bunch). 
>

Is there a link/address to the RU site?

TIA

Paul C. Heisner
Re: Space Force - Rogue Universe
#105830
Author: DocScorpio
Date: Sun, 06 May 2007 03:03
48 lines
2993 bytes
"Peter Huebner" <no.one@this.address> wrote in message 
news:MPG.20a7e85836067883989cce@news.individual.net...
> In article <ny6%h.4012$Q96.2331@trnddc04>, 
> DocScorpio@strupra-spammeros.com
> says...
>>
>> IIRC, in the last five years only eight SP space-sims have been 
>> published:
>> Universal Combat, Freelancer, X2 and X3, Starshatter I and II, Parkan II,
>> and Darkstar One.  Most are "open-ended" and  a couple are multi-genre
>> because they include land/air combat and RTS-style base building.
>>
>
> Dunno how you feel about Space Rangers 2. It's top down, and it has 
> stragety,
> rpg and (classic, text based) adventure elements - would that qualify as 
> space-
> sim? Possibly not, depends on how tightly you define the genre.
>
> Starwolves however should be in the list. I only played the demo, but that 
> was
> pretty much an in-cockpit space flying game from what I saw of it (didn't 
> like
> the interface, so I dumped it really quickly).
>
> I just recently got X3, played for a bit and then got sidetracked by 
> AOnline :\
>
> -P.
>
> -- 
>
 =========================================
> firstname dot lastname at gmail fullstop com

I love Space Rangers 2.  Played it to death and am currently on a 
play-through on "insane."  Nevertheless, by my definition, it's not a 
"space-sim."  For me, a space-sim is an FPS in a cockpit.  No matter what 
other features it has (RPG, RTS, trade, etc.), it has to have a first-person 
view from a cockpit somewhere in the game.  Maybe this is too narrow, but I 
guess I base it on the original WC series.

I played the Star Wolves demo and thought it was a 3rd person view game, but 
I could be mistaken.  Couldn't get with it for some reason.  Probably 
involved in some other game at the time.

 
Re: Space Force - Rogue Universe
#105818
Author: DocScorpio
Date: Sun, 06 May 2007 06:24
27 lines
2037 bytes
"Paul & Victoria Heisner" <pheisner@shoreham.net> wrote in message 
news:oogq3312m562od8iv0fikq9jmivh43vn53@4ax.com...
> Bill Hicks predicted that on Sat, 05 May 2007 21:22:06 GMT,
> "DocScorpio" <DocScorpio@strupra-spammeros.com> would write:
>
>>
>>"Spankstinator" <kahuna12@hotmail.com> wrote in message
>>news:1178391876.075011.198760@o5g2000hsb.googlegroups.com...
>>>I have downloaded the trailer and read through some of the forum posts
>>> at the Rogue Universe site.  I agree with Doc that it looks like it
>>> has some promise.
>>>
>>> What are you guys playing these days?
>>>
>>>
>>Hardwar, Supreme Commander, Dark Crusade and S.T.A.L.K.E.R. (not a real
>>space-sim in the bunch).
>>
>
> Is there a link/address to the RU site?
>
> TIA
>
> Paul C. Heisner

http://www.spaceforce2.com/news2.aspx 
Re: Space Force - Rogue Universe
#105820
Author: Michael Vondung
Date: Sun, 06 May 2007 17:42
9 lines
1134 bytes
On Sat, 05 May 2007 07:38:40 GMT, DocScorpio wrote:

> Supposedly JoWood will have it out "2Q 2007" (Hey, that's right now).

And JoWood stands for unfinished, bugged games that rarely, if ever,
receive patches after release. That wasn't always this way, but been like
this for several years now.

M.
Re: Space Force - Rogue Universe
#105821
Author: Spankstinator
Date: Tue, 08 May 2007 22:36
15 lines
2073 bytes
> And JoWood stands for unfinished, bugged games that rarely, if ever,
> receive patches after release. That wasn't always this way, but been like
> this for several years now.
>
> M.

Now this is why I always defer to the experts.  I would never have
known that JoWood games were substandard.  I'll lurk in the Rogue
Universe forums and watch to see if the complaints ever see resolution
before buying (much the same as I did for X2 - I haven't bought X3
yet).

Is it an Eastern Block thing to have poorly realized software?  My
company uses some software published by these guys from Belarus and it
is kludgey.
Re: Space Force - Rogue Universe
#105822
Author: DocScorpio
Date: Wed, 09 May 2007 01:02
29 lines
2432 bytes
"Spankstinator" <kahuna12@hotmail.com> wrote in message 
news:1178663783.399648.324320@w5g2000hsg.googlegroups.com...
>> And JoWood stands for unfinished, bugged games that rarely, if ever,
>> receive patches after release. That wasn't always this way, but been like
>> this for several years now.
>>
>> M.
>
> Now this is why I always defer to the experts.  I would never have
> known that JoWood games were substandard.  I'll lurk in the Rogue
> Universe forums and watch to see if the complaints ever see resolution
> before buying (much the same as I did for X2 - I haven't bought X3
> yet).
>
> Is it an Eastern Block thing to have poorly realized software?  My
> company uses some software published by these guys from Belarus and it
> is kludgey.
>
Heh, heh, I think it's more of a general pc game developer/publisher thing 
to have poorly realized software....not something specific to eastern 
Europe.

Obscure eastern european developers trying to get their product out to a 
broader market probably have to go with whatever publisher they can get.

One thing I'll say for the east euros is that they're innovative.  The folks 
in the west seem to be endlessly remaking the same 3 or 4 games.....with 
better graphics. 
Re: Space Force - Rogue Universe
#105823
Author: Peter Huebner
Date: Wed, 09 May 2007 10:04
25 lines
2023 bytes
In article <1178663783.399648.324320@w5g2000hsg.googlegroups.com>, kahuna12
@hotmail.com says...
> 
> Now this is why I always defer to the experts.  I would never have
> known that JoWood games were substandard.  I'll lurk in the Rogue
> Universe forums and watch to see if the complaints ever see resolution
> before buying (much the same as I did for X2 - I haven't bought X3
> yet).
> 

X3 is worth getting, i.m.o.. I bought (for the price of a song) and downloaded 
it off Steampowered.com and I can just start the .exe file without going 
through the steam launcher. Fine. Neatly sidestepped the whole Starforce 
crapola issue (would never have bought the game with Starforce in it).
 
I didn't like X2, or at least I should say that the demo put me off so badly 
that I never bought the game; the interface in X3 is much nicer to learn. And 
the game is going to give me a lot of bang for buck, I can tell that much. 
After all, I only spent a couple of weeks with it before I got sidetracked.

-P.

-- 
=========================================
firstname dot lastname at gmail fullstop com
Re: Space Force - Rogue Universe
#105824
Author: DocScorpio
Date: Thu, 10 May 2007 03:09
42 lines
2810 bytes
"Peter Huebner" <no.one@this.address> wrote in message 
news:MPG.20ac63e048dec812989cd0@news.individual.net...
> In article <1178663783.399648.324320@w5g2000hsg.googlegroups.com>, 
> kahuna12
> @hotmail.com says...
>>
>> Now this is why I always defer to the experts.  I would never have
>> known that JoWood games were substandard.  I'll lurk in the Rogue
>> Universe forums and watch to see if the complaints ever see resolution
>> before buying (much the same as I did for X2 - I haven't bought X3
>> yet).
>>
>
> X3 is worth getting, i.m.o.. I bought (for the price of a song) and 
> downloaded
> it off Steampowered.com and I can just start the .exe file without going
> through the steam launcher. Fine. Neatly sidestepped the whole Starforce
> crapola issue (would never have bought the game with Starforce in it).
>
> I didn't like X2, or at least I should say that the demo put me off so 
> badly
> that I never bought the game; the interface in X3 is much nicer to learn. 
> And
> the game is going to give me a lot of bang for buck, I can tell that much.
> After all, I only spent a couple of weeks with it before I got 
> sidetracked.
>
> -P.
>
> -- 
> =========================================
> firstname dot lastname at gmail fullstop com

For those that buy it on DVD, patch 2.0.02 does the following among other 
things:

"Finally, this update includes the NoCD/NoDVD patch, so you can put your 
disk back in its box."

Does this mean no Starforce driver installation, if you patch before running 
the game for the first time? 
Re: Space Force - Rogue Universe
#105825
Author: DocScorpio
Date: Thu, 10 May 2007 08:52
49 lines
3114 bytes
"DocScorpio" <DocScorpio@strupra-spammeros.com> wrote in message 
news:t1w0i.18939$LJ3.6796@trnddc02...
>
> "Peter Huebner" <no.one@this.address> wrote in message 
> news:MPG.20ac63e048dec812989cd0@news.individual.net...
>> In article <1178663783.399648.324320@w5g2000hsg.googlegroups.com>, 
>> kahuna12
>> @hotmail.com says...
>>>
>>> Now this is why I always defer to the experts.  I would never have
>>> known that JoWood games were substandard.  I'll lurk in the Rogue
>>> Universe forums and watch to see if the complaints ever see resolution
>>> before buying (much the same as I did for X2 - I haven't bought X3
>>> yet).
>>>
>>
>> X3 is worth getting, i.m.o.. I bought (for the price of a song) and 
>> downloaded
>> it off Steampowered.com and I can just start the .exe file without going
>> through the steam launcher. Fine. Neatly sidestepped the whole Starforce
>> crapola issue (would never have bought the game with Starforce in it).
>>
>> I didn't like X2, or at least I should say that the demo put me off so 
>> badly
>> that I never bought the game; the interface in X3 is much nicer to learn. 
>> And
>> the game is going to give me a lot of bang for buck, I can tell that 
>> much.
>> After all, I only spent a couple of weeks with it before I got 
>> sidetracked.
>>
>> -P.
>>
>> -- 
>> =========================================
>> firstname dot lastname at gmail fullstop com
>
> For those that buy it on DVD, patch 2.0.02 does the following among other 
> things:
>
> "Finally, this update includes the NoCD/NoDVD patch, so you can put your 
> disk back in its box."
>
> Does this mean no Starforce driver installation, if you patch before 
> running the game for the first time?
>
Reinstalled X3 from my original CD's, patched to 2.0.02, and then ran it. 
No SF drivers were installed. 
Re: Space Force - Rogue Universe
#105819
Author: Graham Thurlwell
Date: Thu, 10 May 2007 13:12
16 lines
1674 bytes
On the 5 May 2007, Spankstinator <kahuna12@hotmail.com> wrote:

> I have downloaded the trailer and read through some of the forum posts
> at the Rogue Universe site.  I agree with Doc that it looks like it
> has some promise.
> 
> What are you guys playing these days?

Dwarf Fortress, Football Manager 2006, Dwarf Fortress, Dwarf Fortress, 
IL2 Sturmovik 1946 and Dwarf Fortress.

-- 
Jades' First Encounters Site - http://www.jades.org/ffe.htm
The best Frontier: First Encounters site on the Web.

nospam@jades.org /is/ a real email address!
Re: Space Force - Rogue Universe
#105831
Author: Graham Thurlwell
Date: Thu, 10 May 2007 13:20
29 lines
2272 bytes
On the 5 May 2007, Spankstinator <kahuna12@hotmail.com> wrote:

<snip>

>> Second: This froup is dead.  Dead, dead, dead.  It's even in the FAQ.  If I
>> could pry the FAQ out of Shingen's cold, mostly dead fingers I would quote
>> you chapter and verse.  Anyway, it's the last question in the FAQ.  It
>> says, "Is this froup dead?"  Appropriately enough, no one has bothered to
>> supply an answer.
> 
> Where do people who want to discuss Elite/Privateer open ended space
> sims hang out if not here?

For Elite, alt.fan.elite if your news provider carries it. If they 
don't, ask them to add it or get a new one. The nearest group for 
Privateer is alt.games.wing-commander although I don't read that group 
so I don't know whether discussion of Privateer 2 (which wasn't set in 
the Wing Commander universe) is welcome there.

In actual fact, this group is the best place to discuss space sims in 
general - anyone who tries to persuade you otherwise has a secret 
agenda to have csipgs-s declared a derelict brownfield site so they 
can build luxury appartments on it.

-- 
Jades' First Encounters Site - http://www.jades.org/ffe.htm
The best Frontier: First Encounters site on the Web.

nospam@jades.org /is/ a real email address!
Re: Space Force - Rogue Universe
#105838
Author: Ceowulf
Date: Thu, 10 May 2007 13:39
33 lines
2247 bytes
"Spankstinator" <kahuna12@hotmail.com> wrote in message 
news:1178301913.295456.234830@e65g2000hsc.googlegroups.com...
> Hello,
>
> Anybody here have anything more than the fanboi stuff on the
> publisher's website?  Looks like it may be an updated Privateer.

Hrmm, I dunno, directly from the Gameplay section:

"What will starship fight be like?
Players will have the opportunity to engage in large-scale space fight, 
fighter or capital ship class, against an enemy NPC controlled vessels, each 
with their own individual characteristics and style of fight. In between 
missions you get to customize your ship with a possibility of selection of 
different equipment."

Doesn't sound quite right to me... and this little section just turned me 
right off:

"What is Damage Booster?

Damage booster is necessary upgrade for your fighter - it improves the 
damage you inflict fighting capital ships and becomes a very deadly element 
of large scale battles. It's better to avoid large ships without one 
equipped. "

Wha...? Why would this be in the Gameplay section? Are they trying to turn 
people off the game? Reminds me of darkstar one and its arcade style ship 
upgrades, certainly a steaming pile of crap imho.

Meh, we might get lucky.

Ceo-
Re: Space Force - Rogue Universe
#105832
Author: DocScorpio
Date: Thu, 10 May 2007 22:23
36 lines
2610 bytes
"Graham Thurlwell" <nospam@jades.org> wrote in message 
news:006cd0e04e.jades@d.thurlwell.btopenworld.com...
> On the 5 May 2007, Spankstinator <kahuna12@hotmail.com> wrote:
>
> <snip>
>>
>> Where do people who want to discuss Elite/Privateer open ended space
>> sims hang out if not here?
>
> For Elite, alt.fan.elite if your news provider carries it. If they
> don't, ask them to add it or get a new one. The nearest group for
> Privateer is alt.games.wing-commander although I don't read that group
> so I don't know whether discussion of Privateer 2 (which wasn't set in
> the Wing Commander universe) is welcome there.
>
> In actual fact, this group is the best place to discuss space sims in
> general - anyone who tries to persuade you otherwise has a secret
> agenda to have csipgs-s declared a derelict brownfield site so they
> can build luxury appartments on it.
>
> -- 
> Jades' First Encounters Site - http://www.jades.org/ffe.htm
> The best Frontier: First Encounters site on the Web.
>
> nospam@jades.org /is/ a real email address!

alt.games.wing-commander, alt.games.ea.wing-commander, and 
alt.games.wingcommander are all dead.  Nothing in them but spam.  Your best 
source for WC info these days is:

http://www.wcnews.com/

This is a really great site.  Anything you could possibly want to know about 
the entire WC  series/universe (including Privateer 2) is here.  Downloads, 
mods, you name it, they got it.
Re: Space Force - Rogue Universe
#105826
Author: darkev
Date: Mon, 21 May 2007 19:43
29 lines
2388 bytes
Hello Group

Okay the gameplay movie looks nice but I have two questions.  First how are 
the fighters controlled, Joystick or Mouse?  Sorry to say if its a mouse 
only game, I will be really bummed.   Second question, any idea on system 
requirements???

Thanks

dkbarnes

"Spankstinator" <kahuna12@hotmail.com> wrote in message 
news:1178663783.399648.324320@w5g2000hsg.googlegroups.com...
>> And JoWood stands for unfinished, bugged games that rarely, if ever,
>> receive patches after release. That wasn't always this way, but been like
>> this for several years now.
>>
>> M.
>
> Now this is why I always defer to the experts.  I would never have
> known that JoWood games were substandard.  I'll lurk in the Rogue
> Universe forums and watch to see if the complaints ever see resolution
> before buying (much the same as I did for X2 - I haven't bought X3
> yet).
>
> Is it an Eastern Block thing to have poorly realized software?  My
> company uses some software published by these guys from Belarus and it
> is kludgey.
> 
Re: Space Force - Rogue Universe
#105833
Author: DocScorpio
Date: Tue, 22 May 2007 04:18
2 lines
1257 bytes
EB Games online is taking pre-release orders at $29.99.  Says it ships on 
5/29/07 
Re: Space Force - Rogue Universe
#105834
Author: DocScorpio
Date: Wed, 30 May 2007 17:41
8 lines
1501 bytes
"DocScorpio" <DocScorpio@strupra-spammeros.com> wrote in message 
news:Fau4i.9628$vp1.422@trnddc06...
> EB Games online is taking pre-release orders at $29.99.  Says it ships on 
> 5/29/07
Demo available at:

http://files.filefront.com/SF+RogueUniverse+DemoSetupexe/;7640701;/fileinfo.html 
Re: Space Force - Rogue Universe
#105835
Author: Ragga
Date: Wed, 20 Jun 2007 14:39
43 lines
3609 bytes
"DocScorpio" <DocScorpio@strupra-spammeros.com> ha scritto nel messaggio 
news:OGi7i.7270$3B1.6394@trnddc08...
>
> "DocScorpio" <DocScorpio@strupra-spammeros.com> wrote in message 
> news:Fau4i.9628$vp1.422@trnddc06...
>> EB Games online is taking pre-release orders at $29.99.  Says it ships on 
>> 5/29/07
> Demo available at:
>
> http://files.filefront.com/SF+RogueUniverse+DemoSetupexe/;7640701;/fileinfo.html
>

Tried it.
Disappointed.
Tech issues : controls are sloppy , mouse flight is weird , it's not like FL 
or DS1 , mouse pointer isn't the actual guns' target , you got to orientate 
the ship so target reticle overlaps guns'crosshair.Maybe it's just me.
I'd better go with the stick . Problem : joystick control is badly supported 
, no deadzone , no sensitivity , no support for more advanced controllers 
than a 2 axis 4 buttons. You can still use 3rd party software to compensate 
but meh.
Keys won't work right.Default controls is W A S D for up/down/left/right 
strafe movement , thrust is <UP> <DOWN> : uncomfortable , you need a 3rd 
hand . You can reassign , but then keys won't work. Right now I can no 
longer set thrust level after reassigning specific keys , and other keys 
work erratic. Sometimes they work , sometime they don't.
Unplayable.
Gameplay issues:
kinda like a single player MMO , weird . 12 races , but you can use only one 
. Ship gets damage over time , you need to repair constantly = moneysink . 
Market is stupid , no way to tell one market is better than another , 
sometimes a station sells loads of stuff basically for free , you find it , 
you are rich. Jump system is stupid too , you get to target system at random 
position , meh . Huge system means a lot of time to get to destination , 
random pirates can be supernasty , more time or death . Different damage 
types , but as far as i'm concerned you're stuck to one both for guns and 
shields , if you bump into the wrong enemy yer good as dead . Save game , 
reload , system gets randomized , you can exploit it easy .
Map is ridiculous ergo navigation difficult.

The game is there , and it's a good one , but this is a beta release . 
Patches will eventually make it better .
Re: Space Force - Rogue Universe
#105836
Author: DocScorpio
Date: Wed, 20 Jun 2007 23:23
10 lines
1811 bytes
"Ragga" <zero.tolerance@bullshit.com> wrote in message 
news:46793c35$0$37193$4fafbaef@reader3.news.tin.it...
>
I bought the full game a couple of weeks ago and have been playing it pretty 
steadily since.  Yeah, lots of things need fixing (the target reticle, for 
example), but, overall, I'm enjoying it more than I did Darkstar One.

Game looks to be easily moddable, so it might turn into something over time. 
Modders made FL what it is today, maybe the same will happen here. 
Re: Space Force - Rogue Universe
#105837
Author: Ragga
Date: Fri, 22 Jun 2007 07:54
24 lines
2693 bytes
"DocScorpio" <DocScorpio@strupra-spammeros.com> ha scritto nel messaggio 
news:OFiei.3421$Zh6.1904@trnddc04...
>
> "Ragga" <zero.tolerance@bullshit.com> wrote in message 
> news:46793c35$0$37193$4fafbaef@reader3.news.tin.it...
>>
> I bought the full game a couple of weeks ago and have been playing it 
> pretty steadily since.  Yeah, lots of things need fixing (the target 
> reticle, for example), but, overall, I'm enjoying it more than I did 
> Darkstar One.
>
> Game looks to be easily moddable, so it might turn into something over 
> time. Modders made FL what it is today, maybe the same will happen here.
>
I agree , but it's a personal problem , I hate this trend.
We have a potentially very good game which turns out being just good b/c of 
the usual Company/Publisher/Whatever issue that forces developers to work 
their asses off , in order to ship a very good working beta , on time.
Then comes the patch(es) and boom , very good game.
Give'em a little more time and the game comes out better.Then you can mod it 
to awesom.
But I know nothing about business planning , and this explains why this rant 
is nonsense.
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