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Thread View: comp.sys.ibm.pc.games.space-sim
2 messages
2 total messages Started by JustBoo Wed, 07 Jun 2006 20:54
Is Vegastrike Worth Playing
#105366
Author: JustBoo
Date: Wed, 07 Jun 2006 20:54
17 lines
1522 bytes
The price is certainly right for Vegastrike. The biggest hurdle for me
now a days is time to play any game. Morrowind is probably the last
game I will ever spend so much time on just to get it to a fun state.

I want to play a game and have fun, not take a second full time job
just to figure out a game. And I notice if you go to the various game
forums they are always populated by snotty myopic real-life losers
who's lives have literally become that game. 

Nexus: The Jupiter Incident was that way for me. Far to complex to
just sit down and play. You had to study it just to figure it out, and
it was not fun.

So with that in mind is Vegastrike worth playing. (Again, without it
becoming a second job.)

Thank you.
Re: Is Vegastrike Worth Playing
#105367
Author: DocScorpio
Date: Wed, 07 Jun 2006 22:00
54 lines
4050 bytes
"JustBoo" <JustBoo@BooWho.com> wrote in message 
news:qjee82thou597bo9le2isohg1v1brs2t2d@4ax.com...
> The price is certainly right for Vegastrike. The biggest hurdle for me
> now a days is time to play any game. Morrowind is probably the last
> game I will ever spend so much time on just to get it to a fun state.
>
> I want to play a game and have fun, not take a second full time job
> just to figure out a game. And I notice if you go to the various game
> forums they are always populated by snotty myopic real-life losers
> who's lives have literally become that game.
>
> Nexus: The Jupiter Incident was that way for me. Far to complex to
> just sit down and play. You had to study it just to figure it out, and
> it was not fun.
>
> So with that in mind is Vegastrike worth playing. (Again, without it
> becoming a second job.)
>
> Thank you.

I had the same feeling about Nexus(played demo and read reviews), which is 
why I didn't buy it.....even when I saw it at a very reduced price at Frys.

I haven't played VS for about 2 years, so I don't know what the latest 
version is like.  When I was playing VS, I found it to provide just about 
the level of complexity and challenge that I'm most comfortable with these 
days.  It's in the Privateer mode (in fact, there's even a Privateer-mod 
available which is a pretty fateful copy of the original....even using the 
original's base graphics).  One thing:  lots of TLC have gone into VS.  The 
very ironic splash panels, replete with social commentary, that you randomly 
get on start-up, are an example.

The VS game universe is HUGE.....I'm talking thousands of systems (it's like 
FFE in that regard).  I still have a 4x4 ft. map I handmade of the game 
universe jumplanes.....and it's not even complete (seems like there's an 
infinite number of random-generated systems in the game).  If you don't make 
such a map, you will simply get lost in the game universe.  You'll keep 
meeting up with new alien races and new human factions...but you'll never be 
able to find your way back to where you started the game (when I played the 
in-game map is nested:  click on one star and it opens up jump lines to 10 
other stars, click on one of these and you get lines to even more star 
systems for each one.  You just get....lost).  If you like exploration, 
you'll love VS.  Graphics are certainly not state-of-the-art, but are 
serviceable.  You dock/land on bases/planets, get missions, etc.  All very 
familiar stuff.  I don't recall that there was any main plotline.

I had a great ship when I stopped playing.....a real tank.  Last time I 
tried it, I didn't much care for changes made to the map interface (liked 
the earlier versions better).  I was lucky in that the pc I ran it on would 
run practically anything w/o a problem.  Don't know about my current pc. 
The game is definitely clunky and has its share of glitches (open-source, 
garage-game from some Stanford grad students), but I have fond memories of 
it.   .  In fact,....... 
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