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Thread View: comp.sys.ibm.pc.games.space-sim
7 messages
7 total messages Started by kshugart Sat, 08 Apr 2006 08:48
Microsoft Feelancer
#104910
Author: kshugart
Date: Sat, 08 Apr 2006 08:48
5 lines
1165 bytes
Has anyone ever ventured into the Alaska System in the PC games
Freelancer?


I'm interested as The jumpgate is access denied.
Re: Microsoft Feelancer
#104911
Author: Ceowulf
Date: Sat, 08 Apr 2006 11:26
17 lines
1628 bytes
"kshugart" <kshugart@excite.com> wrote in message 
news:1144486121.178661.186020@u72g2000cwu.googlegroups.com...
> Has anyone ever ventured into the Alaska System in the PC games
> Freelancer?
>
>
> I'm interested as The jumpgate is access denied.

Yep, in the OpenSP mod I play there are 3 ship yards, and a few other 
stations all clumped very very close together.

The rest of the system is filled entirely with ice asteroids and is 
relatively empty as far as my scouting was concerned. I did locate two jump 
holes directly above the ship yards, but they might have been there only 
because of the mod.

Ceo- 
Re: Microsoft Feelancer
#104912
Author: JustBoo
Date: Sun, 09 Apr 2006 02:58
12 lines
1374 bytes
On Sat, 8 Apr 2006 19:26:50 +0800, "Ceowulf" <ceo@NOSPAMii.ATALLnet>
wrote:
>"kshugart" <kshugart@excite.com> wrote in message 
>news:1144486121.178661.186020@u72g2000cwu.googlegroups.com...
>> Has anyone ever ventured into the Alaska System in the PC games
>> Freelancer?

Is Freelancer worth playing? Somehow I missed it when it came out.
(Long ago I'm assuming.) Was it a sort of Privateer derivative? I
might give it a shot if I can find it.

TIA
Re: Microsoft Feelancer
#104913
Author: Jim Vieira
Date: Sun, 09 Apr 2006 10:53
20 lines
2113 bytes
"JustBoo" <JustBoo@BooWho.com> wrote in message
news:cutg321f8f0kimal6jn6p3jnugk3odhkd2@4ax.com...
> On Sat, 8 Apr 2006 19:26:50 +0800, "Ceowulf" <ceo@NOSPAMii.ATALLnet>
> wrote:
> >"kshugart" <kshugart@excite.com> wrote in message
> >news:1144486121.178661.186020@u72g2000cwu.googlegroups.com...
> >> Has anyone ever ventured into the Alaska System in the PC games
> >> Freelancer?
>
> Is Freelancer worth playing? Somehow I missed it when it came out.
> (Long ago I'm assuming.) Was it a sort of Privateer derivative? I
> might give it a shot if I can find it.

Oh it's definately a Privateer dreivative.. consdiering it was made by
the same guy that made Privateer. It looks and feels like Privateer in
almost every way.

I had a tremenously good time with this game for many many months.
It was the only game I played at the time.  It was the first game since
Privateer to suck me in like that.
Re: Microsoft Feelancer
#104923
Author: Shingen
Date: Fri, 14 Apr 2006 22:15
19 lines
1918 bytes
On Sat, 8 Apr 2006 19:26:50 +0800, "Ceowulf" <ceo@NOSPAMii.ATALLnet>
wrote:

>"kshugart" <kshugart@excite.com> wrote in message 
>news:1144486121.178661.186020@u72g2000cwu.googlegroups.com...
>> Has anyone ever ventured into the Alaska System in the PC games
>> Freelancer?
>>
>>
>> I'm interested as The jumpgate is access denied.
>
>Yep, in the OpenSP mod I play there are 3 ship yards, and a few other 
>stations all clumped very very close together.
>

That was what killed me in Freelancer.  Planets, stars and stations
were too close together. How the hell those planets, stations and
ships survive 100k away from a star is beyond me. They must have
uber-fuckin shielding. =P
Re: Microsoft Feelancer
#104924
Author: Ceowulf
Date: Fri, 14 Apr 2006 23:32
25 lines
2109 bytes
"Shingen" <shingen@aolsuks.sbcglobal.net> wrote in message 
news:mo7042tvglagrkr5d9q9cneomnvg6kvvco@4ax.com...
> On Sat, 8 Apr 2006 19:26:50 +0800, "Ceowulf" <ceo@NOSPAMii.ATALLnet>
> wrote:
>
>>"kshugart" <kshugart@excite.com> wrote in message
>>news:1144486121.178661.186020@u72g2000cwu.googlegroups.com...
>>> Has anyone ever ventured into the Alaska System in the PC games
>>> Freelancer?
>>>
>>>
>>> I'm interested as The jumpgate is access denied.
>>
>>Yep, in the OpenSP mod I play there are 3 ship yards, and a few other
>>stations all clumped very very close together.
>>
> That was what killed me in Freelancer.  Planets, stars and stations
> were too close together. How the hell those planets, stations and
> ships survive 100k away from a star is beyond me. They must have
> uber-fuckin shielding. =P

Yea tell me about it. Best ignored if any enjoyment is to be had at all in 
the game.

Ceo- 
Re: Microsoft Feelancer
#104922
Author: seafarer
Date: Thu, 11 May 2006 19:06
43 lines
3317 bytes
"JustBoo" <JustBoo@BooWho.com> wrote in message 
news:cutg321f8f0kimal6jn6p3jnugk3odhkd2@4ax.com...
> On Sat, 8 Apr 2006 19:26:50 +0800, "Ceowulf" <ceo@NOSPAMii.ATALLnet>
> wrote:
>>"kshugart" <kshugart@excite.com> wrote in message
>>news:1144486121.178661.186020@u72g2000cwu.googlegroups.com...
>>> Has anyone ever ventured into the Alaska System in the PC games
>>> Freelancer?
>
> Is Freelancer worth playing? Somehow I missed it when it came out.
> (Long ago I'm assuming.) Was it a sort of Privateer derivative? I
> might give it a shot if I can find it.

IMO it has good points and bad points.

+ Visually, the FL universe is very pretty.
+ The game runs very well even with lots of ships on screen.
+ The stoyline/plot is interesting enough and the characters are OK.
+ Great is that you can fly using the mouse - a Godsend for those of us 
without joysticks etc. Flying and combat is v. easy to master

- The ships look good but there is not enough variety. Plus there is not 
enough variety in add-ons, weapons etc.
- The universe is too small and it all starts to look the same.
- Once the plot ends, the game thins out a bit.
- The enemy ship AI is repetitive, predictable and unrealistic
- One of the major attractions of the game - to shape your own destiny and 
either fight for the good guys, or the bad guys, or act as a trader - 
doesn't work. The plot and the game mechanics pretty much forces you to 
fight for the good guys. The trading system is weak and the game does not 
represent trading economies in any realistic way. Prices of goods vary 
little from one place to another, making trading dull and largely a waste of 
time.
- All the missions are practically the same - Microsoft really screwed up 
the long-term appeal of the game here. Flying around doing the same thing 
over and over to make money gets boring after a while
- All the talk in the bars is the same, and there is no player interactivity 
on the planets - which look pretty much same everywhere - or anywhere else 
to speak of - again, this would have been easy for Microsoft to improve on

Despite all the negs mentioned, it is still a decent game and fun to play 
for some hours. 
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