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Thread View: comp.sys.ibm.pc.games.space-sim
20 messages
20 total messages Started by Anthony Sun, 01 Jan 2006 18:06
Top space sim of the year
#104542
Author: Anthony
Date: Sun, 01 Jan 2006 18:06
2 lines
1026 bytes
Anyone have any idea the top 5 games? Heck top 3 would do if thier were even 
3 released last year.... 
Re: Top space sim of the year
#104543
Author: Walter Mitty
Date: Sun, 01 Jan 2006 18:38
23 lines
1591 bytes
 "Anthony" risked the wrath of Usenet weenies mastering
 mommies computer when he ventured forth on 2006-01-01, commmitted
 his life to the whims of Google,  and spluttered:

> Anyone have any idea the top 5 games? Heck top 3 would do if thier were even 
> 3 released last year.... 
>
>

A friend told me that BC300AD was supposed to very good with open
ended gameplay and a huge gameplay area with a superb graphics engine
better than that of the Unreal 3 engine. Its got flocking too which is
something really good for neural network simulation in the standard
turing V flock formation for a big-endian OO implementation of an open
galaxy AI OS. The author has PhD too.

X3 is rubbish.


-- 
Snow White's dwarfs become gnomes
 -- http://news.bbc.co.uk/1/hi/england/kent/4349726.stm
The world has gone mad.
Re: Top space sim of the year
#104544
Author: Anthony
Date: Sun, 01 Jan 2006 19:03
30 lines
2068 bytes
"Walter Mitty" <mitticus@gmail.com> wrote in message 
news:41qlsiF1flb86U21@individual.net...
> "Anthony" risked the wrath of Usenet weenies mastering
> mommies computer when he ventured forth on 2006-01-01, commmitted
> his life to the whims of Google,  and spluttered:
>
>> Anyone have any idea the top 5 games? Heck top 3 would do if thier were 
>> even
>> 3 released last year....
>>
>>
>
> A friend told me that BC300AD was supposed to very good with open
> ended gameplay and a huge gameplay area with a superb graphics engine
> better than that of the Unreal 3 engine. Its got flocking too which is
> something really good for neural network simulation in the standard
> turing V flock formation for a big-endian OO implementation of an open
> galaxy AI OS. The author has PhD too.
>
> X3 is rubbish.
>
>
> -- 
> Snow White's dwarfs become gnomes
> -- http://news.bbc.co.uk/1/hi/england/kent/4349726.stm
> The world has gone mad.


I heard both games sucked LOL 
Re: Top space sim of the year
#104545
Author: Bret Ripley
Date: Sun, 01 Jan 2006 22:56
29 lines
2169 bytes
On 1 Jan 2006 18:38:10 GMT, Walter Mitty wrote:

>  "Anthony" risked the wrath of Usenet weenies mastering
>  mommies computer when he ventured forth on 2006-01-01, commmitted
>  his life to the whims of Google,  and spluttered:
> 
>> Anyone have any idea the top 5 games? Heck top 3 would do if thier were even 
>> 3 released last year.... 
>>
>>
> 
> A friend told me that BC300AD was supposed to very good with open
> ended gameplay and a huge gameplay area with a superb graphics engine
> better than that of the Unreal 3 engine. Its got flocking too which is
> something really good for neural network simulation in the standard
> turing V flock formation for a big-endian OO implementation of an open
> galaxy AI OS. The author has PhD too.

Ooh, you're a canny one, you are.  Very wickedly done.  Post of the Year
material.  Unfortunately, the award cereomony is still some 364 days away.

> X3 is rubbish.

Is your flame war with Nostromo over already?  I haven't finished my
popcorn.

Cheers,

Bret
Re: Top space sim of the year
#104546
Author: Nats
Date: Mon, 02 Jan 2006 00:50
18 lines
2011 bytes
> On 1 Jan 2006 18:38:10 GMT, Walter Mitty wrote:
>
>>  "Anthony" risked the wrath of Usenet weenies mastering
>>  mommies computer when he ventured forth on 2006-01-01, commmitted
>>  his life to the whims of Google,  and spluttered:
>>
>>> Anyone have any idea the top 5 games? Heck top 3 would do if thier were 
>>> even
>>> 3 released last year....

Thats a difficult question. Lets see have there been any space sims released 
other than X3? I cant recommend anything becuase I havent bought any space 
sims over the last three years never mind the last year. Space sims are 
practically dead. Really needs a great game like Elite to come along and 
revitilise the genre but personally I think Elite is also dead. I'm heading 
back to my Traveller RPG gaming because computer based space games are so 
dead! 
Re: Top space sim of the year
#104547
Author: Thrasher
Date: Tue, 03 Jan 2006 00:36
25 lines
2089 bytes
On Mon, 2 Jan 2006 00:50:27 -0000, "Nats"
<nstutt@nstutt.freeserve.co.uk> wrote:

>
>> On 1 Jan 2006 18:38:10 GMT, Walter Mitty wrote:
>>
>>>  "Anthony" risked the wrath of Usenet weenies mastering
>>>  mommies computer when he ventured forth on 2006-01-01, commmitted
>>>  his life to the whims of Google,  and spluttered:
>>>
>>>> Anyone have any idea the top 5 games? Heck top 3 would do if thier were 
>>>> even
>>>> 3 released last year....
>
>Thats a difficult question. Lets see have there been any space sims released 
>other than X3? I cant recommend anything becuase I havent bought any space 
>sims over the last three years never mind the last year. Space sims are 
>practically dead. Really needs a great game like Elite to come along and 
>revitilise the genre but personally I think Elite is also dead. I'm heading 
>back to my Traveller RPG gaming because computer based space games are so 
>dead! 


Don't worry. PC games in general are almost dead. It's not an
anti-spacesim conspiracy.
Re: Top space sim of the year
#104550
Author: Ceowulf
Date: Tue, 03 Jan 2006 02:39
20 lines
1950 bytes
"Bret Ripley" <ripley@gotsky.com> wrote in message 
news:icoyscg9ntt2.11y3l6dyjdyj5.dlg@40tude.net...
> On 1 Jan 2006 18:38:10 GMT, Walter Mitty wrote:
>
>> A friend told me that BC300AD was supposed to very good with open
>> ended gameplay and a huge gameplay area with a superb graphics engine
>> better than that of the Unreal 3 engine. Its got flocking too which is
>> something really good for neural network simulation in the standard
>> turing V flock formation for a big-endian OO implementation of an open
>> galaxy AI OS. The author has PhD too.
>
> Ooh, you're a canny one, you are.  Very wickedly done.  Post of the Year
> material.  Unfortunately, the award cereomony is still some 364 days away.


Hahahahaha that's the most sneaky and potentially flame inducing post I've 
seen in a while. Now that I see Walter's potential, it's easy to appreciate 
:p

Ceo- 
Re: Top space sim of the year
#104549
Author: Allan Parent
Date: Tue, 03 Jan 2006 12:15
25 lines
1999 bytes
On Mon, 2 Jan 2006 00:50:27 -0000, "Nats"
<nstutt@nstutt.freeserve.co.uk> wrote:

>
>> On 1 Jan 2006 18:38:10 GMT, Walter Mitty wrote:
>>
>>>  "Anthony" risked the wrath of Usenet weenies mastering
>>>  mommies computer when he ventured forth on 2006-01-01, commmitted
>>>  his life to the whims of Google,  and spluttered:
>>>
>>>> Anyone have any idea the top 5 games? Heck top 3 would do if thier were 
>>>> even
>>>> 3 released last year....
>
>Thats a difficult question. Lets see have there been any space sims released 
>other than X3? I cant recommend anything becuase I havent bought any space 
>sims over the last three years never mind the last year. Space sims are 
>practically dead. Really needs a great game like Elite to come along and 
>revitilise the genre but personally I think Elite is also dead. I'm heading 
>back to my Traveller RPG gaming because computer based space games are so 
>dead! 
>

It was a pretty bad year for space sims but once again, I suggest you
look at Space Rangers 2.
Re: Top space sim of the year
#104552
Author: Allan Parent
Date: Tue, 03 Jan 2006 12:15
9 lines
1126 bytes
On Sun, 1 Jan 2006 12:06:05 -0600, "Anthony"
<aevansjr3@hellno.cox.net> wrote:

>Anyone have any idea the top 5 games? Heck top 3 would do if thier were even 
>3 released last year.... 
>

Space Rangers 2 is pretty good. It is the only space sim I bought this
year.
Re: Top space sim of the year
#104548
Author: JustBoo
Date: Tue, 03 Jan 2006 19:09
16 lines
1568 bytes
On Tue, 03 Jan 2006 00:36:42 GMT, Thrasher <spectre911@hotmail.com>
wrote:

>Don't worry. PC games in general are almost dead. It's not an
>anti-spacesim conspiracy.

Man I never thought I would see the day.

With Carmack bought and paid for to be a XBox / DirectX  Microserf, 
(dropping OpenGL as a result) and Sweeney throwing in with Sony
Playstation, you might be right. From what I'm reading PC games have
taken a big backseat to the consoles now. 

These are only 2 developers, but it does show a treand.

"If you can't beat them... arrange to have them beaten."
Re: Top space sim of the year
#104555
Author: JustBoo
Date: Tue, 03 Jan 2006 19:18
18 lines
1428 bytes
On Sun, 1 Jan 2006 12:06:05 -0600, "Anthony"
<aevansjr3@hellno.cox.net> wrote:
>Anyone have any idea the top 5 games? Heck top 3 would do if thier were even 
>3 released last year.... 

Anyone know about an open-source space-sim called VegaStrike?
http://vegastrike.sourceforge.net/

I never heard of it until recently. "They" used it to remake the old
Privateer. Twice.

Original content and a "true remake." So they say....
http://www.priv.solsector.net/

And a Privateer with new content. So they say...
http://wcuniverse.sourceforge.net/

"Who are you who flies so good?!"
Re: Top space sim of the year
#104557
Author: JustBoo
Date: Tue, 03 Jan 2006 19:35
24 lines
1826 bytes
On Sun, 1 Jan 2006 12:06:05 -0600, "Anthony"
<aevansjr3@hellno.cox.net> wrote:
>Anyone have any idea the top 5 games? Heck top 3 would do if thier were even 
>3 released last year.... 

BooHooWhoo, I'm on a roll.

Well, one of the 3 that was released is: Nexus, The Jupiter Incident.

I'm so nostalgic for a good space sim I paid $45.00 american for this
deal. <sigh>

It involved so much micro-managment of things I just could not get
into it. You drive a big lumbering ship and fight other big lumbering
ships. You have to take out specific turrents on the enemies big
lumbering ship in a specific order, then launch specific fighters...
and on and on. If I want to work in a predictable manner I'll just *go
to work.*

I never became used to the parallax view either. It looked weird. Oh
well, at least they tried.

"Be open-minded, but not so open-minded that your brains fall out." 
 - Stephen A. Kallis, Jr.
Re: Top space sim of the year
#104553
Author: DocScorpio
Date: Tue, 03 Jan 2006 22:15
25 lines
2176 bytes
"Allan Parent" <allanp@nospamforme123.charter.net> wrote in message 
news:9srgr1lkd87hl6ovesdhaov1hjf384l85t@4ax.com...
> On Sun, 1 Jan 2006 12:06:05 -0600, "Anthony"
> <aevansjr3@hellno.cox.net> wrote:
>
>>Anyone have any idea the top 5 games? Heck top 3 would do if thier were 
>>even
>>3 released last year....
>>
>
> Space Rangers 2 is pretty good. It is the only space sim I bought this
> year.

In addition to SR2 (which is my personal GOTY), I also bought X3.  I 
installed it on my old hard-drive (which died last week), but, for some 
inexplicable reason, didn't play it.  Just couldn't bring myself to start 
another X game (or the same game....depending how you look at it).

So far, I've only installed one game on my new hard-drive.....Freelancer, of 
all things.  I'm fooling around with the "Takegi's Treasure" FL mod.  Great 
fun!  I've got to reinstall SR2....then maybe X3 (will I actually play it, 
tho'?)...along with some of my favorite RTS's and RPG's(DOW, MW, et al).  By 
the time I do all that, maybe the English version of Parkan II will finally 
be out (if there's still going to be an English version.  Who knows?). 
Re: Top space sim of the year
#104556
Author: DocScorpio
Date: Tue, 03 Jan 2006 22:21
31 lines
2265 bytes
"JustBoo" <JustBoo@BooWho.com> wrote in message 
news:e0jlr1p8a3j294dukfr6oa772rtfu1rcbo@4ax.com...
> On Sun, 1 Jan 2006 12:06:05 -0600, "Anthony"
> <aevansjr3@hellno.cox.net> wrote:
>>Anyone have any idea the top 5 games? Heck top 3 would do if thier were 
>>even
>>3 released last year....
>
> Anyone know about an open-source space-sim called VegaStrike?
> http://vegastrike.sourceforge.net/
>
> I never heard of it until recently. "They" used it to remake the old
> Privateer. Twice.
>
> Original content and a "true remake." So they say....
> http://www.priv.solsector.net/
>
> And a Privateer with new content. So they say...
> http://wcuniverse.sourceforge.net/
>
> "Who are you who flies so good?!"

About a year ago, I was very big into Vega Strike.  For an open-source, free 
game, it's pretty good...if a little rough around the edges.  The game 
universe is absolutely humongous....it rivals that of FFE (tried to explore 
and map it once I had a super ship, but it proved impossible...there are 
hundreds, if not thousands of systems).  I started to play the Privateer 
version, but that only made me want to replay the original 
Privateer/RF......which I did (vis DosBox).  So I never got far into VS 
Privateer. 
Re: Top space sim of the year
#104558
Author: DocScorpio
Date: Tue, 03 Jan 2006 22:24
32 lines
2250 bytes
"JustBoo" <JustBoo@BooWho.com> wrote in message 
news:cnjlr15p3b7b0lj7v8fku1torinrcap2es@4ax.com...
> On Sun, 1 Jan 2006 12:06:05 -0600, "Anthony"
> <aevansjr3@hellno.cox.net> wrote:
>>Anyone have any idea the top 5 games? Heck top 3 would do if thier were 
>>even
>>3 released last year....
>
> BooHooWhoo, I'm on a roll.
>
> Well, one of the 3 that was released is: Nexus, The Jupiter Incident.
>
> I'm so nostalgic for a good space sim I paid $45.00 american for this
> deal. <sigh>
>
> It involved so much micro-managment of things I just could not get
> into it. You drive a big lumbering ship and fight other big lumbering
> ships. You have to take out specific turrents on the enemies big
> lumbering ship in a specific order, then launch specific fighters...
> and on and on. If I want to work in a predictable manner I'll just *go
> to work.*
>
> I never became used to the parallax view either. It looked weird. Oh
> well, at least they tried.
>
> "Be open-minded, but not so open-minded that your brains fall out."
> - Stephen A. Kallis, Jr.

Saw it for $15 at Fry's a couple of weeks ago, but took a pass (I'd played 
the demo and was underwealmed, i.e., couldn't tell what the hell was going 
on). 
Re: Top space sim of the year
#104554
Author: Allan Parent
Date: Wed, 04 Jan 2006 01:38
34 lines
2433 bytes
On Tue, 03 Jan 2006 22:15:44 GMT, "DocScorpio"
<DocScorpio@verizon.net> wrote:

>
>"Allan Parent" <allanp@nospamforme123.charter.net> wrote in message 
>news:9srgr1lkd87hl6ovesdhaov1hjf384l85t@4ax.com...
>> On Sun, 1 Jan 2006 12:06:05 -0600, "Anthony"
>> <aevansjr3@hellno.cox.net> wrote:
>>
>>>Anyone have any idea the top 5 games? Heck top 3 would do if thier were 
>>>even
>>>3 released last year....
>>>
>>
>> Space Rangers 2 is pretty good. It is the only space sim I bought this
>> year.
>
>In addition to SR2 (which is my personal GOTY), I also bought X3.  I 
>installed it on my old hard-drive (which died last week), but, for some 
>inexplicable reason, didn't play it.  Just couldn't bring myself to start 
>another X game (or the same game....depending how you look at it).
>
>So far, I've only installed one game on my new hard-drive.....Freelancer, of 
>all things.  I'm fooling around with the "Takegi's Treasure" FL mod.  Great 
>fun!  I've got to reinstall SR2....then maybe X3 (will I actually play it, 
>tho'?)...along with some of my favorite RTS's and RPG's(DOW, MW, et al).  By 
>the time I do all that, maybe the English version of Parkan II will finally 
>be out (if there's still going to be an English version.  Who knows?). 
>

I hear you. I played X2 and it was OK. After reading about X3, I just
passed it up. Maybe when it goes into the bargain bin I will consider
it. I really like Freelancer despite its flaws. Maybe I will take
another look.....
Re: Top space sim of the year
#104551
Author: Bret Ripley
Date: Wed, 04 Jan 2006 07:06
31 lines
2482 bytes
On Tue, 3 Jan 2006 10:39:12 +0800, Ceowulf wrote:

> "Bret Ripley" <ripley@gotsky.com> wrote in message 
> news:icoyscg9ntt2.11y3l6dyjdyj5.dlg@40tude.net...
>> On 1 Jan 2006 18:38:10 GMT, Walter Mitty wrote:
>>
>>> A friend told me that BC300AD was supposed to very good with open
>>> ended gameplay and a huge gameplay area with a superb graphics engine
>>> better than that of the Unreal 3 engine. Its got flocking too which is
>>> something really good for neural network simulation in the standard
>>> turing V flock formation for a big-endian OO implementation of an open
>>> galaxy AI OS. The author has PhD too.
>>
>> Ooh, you're a canny one, you are.  Very wickedly done.  Post of the Year
>> material.  Unfortunately, the award cereomony is still some 364 days away.
> 
> 
> Hahahahaha that's the most sneaky and potentially flame inducing post I've 
> seen in a while. Now that I see Walter's potential, it's easy to appreciate 
> :p
> 
> Ceo-

You may giving me too much credit, Ceo.  I genuinely enjoyed Walter's post
(except for the bit where he misspelled "phlocking").  However, if he
wishes to flame me I'm willing to take one on the chin just for the
entertainment value.

Cheers,

Bret
Re: Top space sim of the year
#104559
Author: Gus
Date: Fri, 20 Jan 2006 22:28
10 lines
1208 bytes
Starshatter is pretty good!


"Anthony" <aevansjr3@hellno.cox.net> wrote in message
news:oRUtf.70573$sg5.45220@dukeread12...
> Anyone have any idea the top 5 games? Heck top 3 would do if thier were
even
> 3 released last year....
>
>
Re: Top space sim of the year
#104560
Author: Allan Parent
Date: Sat, 21 Jan 2006 00:21
15 lines
1209 bytes
On Fri, 20 Jan 2006 17:28:24 -0500, "Gus" <gus@123456.net> wrote:

>Starshatter is pretty good!
>
>
>"Anthony" <aevansjr3@hellno.cox.net> wrote in message
>news:oRUtf.70573$sg5.45220@dukeread12...
>> Anyone have any idea the top 5 games? Heck top 3 would do if thier were
>even
>> 3 released last year....
>>
>>
>

Space rangers 2
Re: Top space sim of the year
#104561
Author: Shingen
Date: Sat, 11 Feb 2006 22:39
25 lines
2005 bytes
On Fri, 20 Jan 2006 18:21:23 -0600, Allan Parent
<allanp@nospamforme123.charter.net> wrote:

>On Fri, 20 Jan 2006 17:28:24 -0500, "Gus" <gus@123456.net> wrote:
>
>>Starshatter is pretty good!
>>
>>
>>"Anthony" <aevansjr3@hellno.cox.net> wrote in message
>>news:oRUtf.70573$sg5.45220@dukeread12...
>>> Anyone have any idea the top 5 games? Heck top 3 would do if thier were
>>even
>>> 3 released last year....
>>>
>>>
>>
>
>Space rangers 2

I've been playing Evochron: Alliance lately. Pretty good sim, with
flashbacks to FFE and Terminus..and a hint of Vegastrike. Lousy trade
model though, and the jump system can be tedious. Good game though, if
you like freeform space-sims.

http://starfighter.home.att.net/evochronalliance/index.htm
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