Article View: comp.sys.ibm.pc.games.space-sim
Article #105442Re: Darkstar One Demo: Not bad, so far
From: DocScorpio
Date: Thu, 06 Jul 2006 21:39
Date: Thu, 06 Jul 2006 21:39
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3455 bytes
"Shingen" <shingen@aolsuks.sbcglobal.net> wrote in message news:iejqa2ptcg7vmtgbv8c5ukh5qkcgm3cfe0@4ax.com... > On Thu, 06 Jul 2006 17:27:55 GMT, "DocScorpio" > <DocScorpio@strupra-spammeros.com> wrote: > > >> >>Don't mean to be so negative. It's really early days with this one. I >>think I've become completely jaded by pc gaming, as I seem to complain >>about >>everything these days. >> > > Well there is alot to complain about given the prices of games and the > upgrades needed to play them. Hell now a days, you need a DVD-Rom just > to install the damn things. > > People will disagree (but most haven't spent anytime playing them), > but the BC games STILL tend to be the best open-ended space-sims to > date, even with all the bugs. > > In 5 years, I doubt there will be any new PC space-sim games, if Elite > 4 never comes. A-list developers/publishers don't do space sims anymore. It'll take some major resurgence in interest among the general public, like a block-buster major sci-fi flick (like the first "Star Wars") to maybe fire things up again. I don't think the Star Wars or Star Trek franchises are going to do it because both are really, IMO, stale. They've been done to death in games. Sure, both have a solid geek base.....but the kind of general frenzy that attended the first Star Wars flick, which gave rise to the Star Trek flicks and a bazillion rip-offs and games.....nah. As for DS1, I've gone beyond the end of the demo story-line. There's some things I haven't quite figured out yet. I did a side mission where I had to help blow up some pirate freighters and their escorts to get a key to a secret solar system. Well, the combat was strange. Even tho' my shields never dropped to critical levels, I was taking damage to my nose section (finished the mission with only 2% left on the nose). Maybe the shields only protect against energy weapons or something. One other thing that's odd. My ship is automatically repaired when I return to a trade station.....and it's free, as far as I can tell. This seems a bit odd in a mercenary-type game. Why isn't combat expense a factor? I also don't see any option for buying ammo and missiles. Just bought another gun and a launcher so maybe I'll find out how this works in the next mission.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!spamkiller.gnilink.net!gnilink.net!trnddc07.POSTED!ed272fa0!not-for-mail From: "DocScorpio" <DocScorpio@strupra-spammeros.com> Newsgroups: comp.sys.ibm.pc.games.space-sim References: <5dFqg.458$nG2.51@trnddc05> <8o8qa2liqss31ds3sjb9bu1tbm7s4kbo4p@4ax.com> <vKbrg.23101$Ap2.12826@trnddc03> <iejqa2ptcg7vmtgbv8c5ukh5qkcgm3cfe0@4ax.com> Subject: Re: Darkstar One Demo: Not bad, so far Lines: 50 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2869 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2869 X-RFC2646: Format=Flowed; Original Message-ID: <6qfrg.20065$0G2.17094@trnddc07> Date: Thu, 06 Jul 2006 21:39:14 GMT NNTP-Posting-Host: 71.109.247.183 X-Complaints-To: abuse@verizon.net X-Trace: trnddc07 1152221954 71.109.247.183 (Thu, 06 Jul 2006 17:39:14 EDT) NNTP-Posting-Date: Thu, 06 Jul 2006 17:39:14 EDT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit