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Article View: comp.sys.ibm.pc.games.space-sim
Article #105442

Re: Darkstar One Demo: Not bad, so far

#105442
From: DocScorpio
Date: Thu, 06 Jul 2006 21:39
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"Shingen" <shingen@aolsuks.sbcglobal.net> wrote in message 
news:iejqa2ptcg7vmtgbv8c5ukh5qkcgm3cfe0@4ax.com...
> On Thu, 06 Jul 2006 17:27:55 GMT, "DocScorpio"
> <DocScorpio@strupra-spammeros.com> wrote:
>
>
>>
>>Don't mean to be so negative.  It's really early days with this one.  I
>>think I've become completely jaded by pc gaming, as I seem to complain 
>>about
>>everything these days.
>>
>
> Well there is alot to complain about given the prices of games and the
> upgrades needed to play them. Hell now a days, you need a DVD-Rom just
> to install the damn things.
>
> People will disagree (but most haven't spent anytime playing them),
> but the BC games STILL tend to be the best open-ended space-sims to
> date, even with all the bugs.
>
> In 5 years, I doubt there will be any new PC space-sim games, if Elite
> 4 never comes.

A-list developers/publishers don't do space sims anymore.  It'll take some 
major resurgence in interest among the general public, like a block-buster 
major sci-fi flick (like the first "Star Wars") to maybe fire things up 
again.  I don't think the Star Wars or Star Trek franchises are going to do 
it because both are really, IMO, stale.  They've been done to death in 
games.  Sure, both have a solid geek base.....but the kind of general frenzy 
that attended the first Star Wars flick, which gave rise to the Star Trek 
flicks and a bazillion rip-offs and games.....nah.

As for DS1, I've gone beyond the end of the demo story-line.  There's some 
things I haven't quite figured out yet.  I did a side mission where I had to 
help blow up some pirate freighters and their escorts to get a key to a 
secret solar system.  Well, the combat was strange.  Even tho' my shields 
never dropped to critical levels, I was taking damage to my nose section 
(finished the mission with only 2% left on the nose).  Maybe the shields 
only protect against energy weapons or something.

One other thing that's odd.  My ship is automatically repaired when I return 
to a trade station.....and it's free, as far as I can tell.  This seems a 
bit odd in a mercenary-type game.  Why isn't combat expense a factor?  I 
also don't see any option for buying ammo and missiles.  Just bought another 
gun and a launcher so maybe I'll find out how this works in the next 
mission.
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From: "DocScorpio" <DocScorpio@strupra-spammeros.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim
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Subject: Re: Darkstar One Demo:  Not bad, so far
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