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Article View: comp.sys.ibm.pc.games.space-sim
Article #303

Re: Last Best Hope for a Space-Sim?

#303
From: Darryl K Barnes
Date: Tue, 12 May 1998 00:00
94 lines
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Hello All

    One last comment.  I hope that my comment on the StarFury Kit was 
not taken incorrectly.  I meant to say that JMS would not have let the 
StarFury Model hit the store shelves unless it was acceptable as a B-5 
product.  No cut corners, no incorrect dimensions, etc.  True, it was 
not 100 percent (I give it a 95), but what ever is.  I expect the B-5 
sim to get the same kind of product evaluation and approval from JMS 
and his people.  

    So now all I can do like everyone else is sit back and wait.  But 
given the past experience with B-5 products I feel confident that the 
wait will be worth it.

D.K.Barnes


PS

     I loved the Starfury kit too.  I will only admit to my wife the 
four that I have at home.  The Case of kits at my dad's house is 
another matter entirely.


D.K.Barnes
In article <6j8oq7$nld$1...@nnrp1.snfc21.pbi.net>, 
typ...@pacbellDIESPAM.net says...
>
>Darryl K Barnes <dkba...@acsu.buffalo.edu> spoke thusly:
>
>>    Note, the real crap will hit the fan when Sierra releases the 
>>Babyon 5 sim.  If the flight model of that game is not exactly bang 
on 
>>to that shown in the series the game will not sell.  Given the 
quality 
>>associated with the products (not a hell of a lot) already released 
>>from the series JMS would not want his story logo placed on a product 
>>that did not pass inspection (Just take a look at the REVELL/MONOGRAM 
>>model of the Starfury MK I).  Given this fact, you folks out there 
>>discussing flight models will get a lot to talk about this winter.
>
>There's an inherent problem when discussing the flight-models of
>space-sims: (or lack thereof). Make it a little realistic, and you
>have a game that's tougher to learn-playability sometimes suffers.
>With a simpler model, the game is easier to pick up and learn, and
>playability isn't jepordized.
>
>Problem with the latter, we are presented with flight models that are
>derivative of previous titles, nothing new or innovative. Last year's
>Starfleet Academy had the ingridients of a complex sim, paired with a
>flight model similar to a WC Banshee. Descent Freespace's demo has
>generated some positive response, but some mixed feelings regarding
>the WC-inspired engine. And I-War is still receiving acclaim (six
>months after Euro-release) purely because of its departure from
>traditional and often-imitated WC-model.
>
>Which brings us to Babylon 5.
>
>Although still several months from release (Holidays 1998) Sierra has
>set up a webboard for this much-anticipated space-sim. Already there
>has been enough correspondence between developers and gamers/fans to
>justify a FAQ:
>
>The Unnofficial Staryfury Simulation FAQ:
>http://www.webgate.net/~arbad/b5/faq.htm
>
>It's not "Falcon Designer Notes", in fact a lot of it is a gamer's
>wishlist for the perfect B5 sim. But the Sierra design team has
>confirmed what WILL be in the game, as well as their issues of
>balancing playability vs. realism. It's a worthwhile read. (and has
>alleviated some of my predispositions against Sierra)
>
>This month, the B5 sim will finally see the light of day, with
>previews at E3 at Atlanta and at a Babylon 5 convention in Burbank,
>CA. No doubt the gaming press will jump on it (it'll be refreshing to
>see something other than Star Wars or Star Trek on the gaming mag
>covers)--so we'll finally see if this "last best hope" will amount to
>be a sim of dreams, or just another copycat.
>
>>JMS would not want his story logo placed on a product 
>>that did not pass inspection (Just take a look at the REVELL/MONOGRAM 
>>model of the Starfury MK I)
>
>Hey, I liked the Starfury Model! I actually built two! :) If you wanna
>see a bunch of Furies' with *ORIGINAL* wing art---set your browser to
>this jump point:
>
>Starship Modeler's Starfury Contest
>http://www.starshipmodeler.com/contest/entry.htm
>
>
>*****Saturn S. Padua | typ...@pacbell.net ****
>
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From: Darryl K Barnes <dkba...@acsu.buffalo.edu>
Subject: Re: Last Best Hope for a Space-Sim?
Date: 1998/05/12
Message-ID: <6j9mul$5uq$1@prometheus.acsu.buffalo.edu>
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