Article View: comp.sys.ibm.pc.games.space-sim
Article #143Re: Freespace: A half step forward?
From: Daniel e Eduardo Silva
Date: Tue, 05 May 1998 00:00
Date: Tue, 05 May 1998 00:00
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Yes, you�re right on that one. The demo just gives us the smell of the story/campaigns...If they end up being great in the final relase, I may end up buying it. You�ve played x-wing, or tie-fighter, right? One cool thing we could do with it was to dodge the lasers coming from the big vessels.You started seeing them coming and would go down , then up again to the initial position facing the ship.And the, you would see those lasers passing by on top of you...It was that kind of strategy i tought Freespace would have(will have?). Eduardo Typhoon wrote in message <6imfoj$dgg$1...@nnrp3.snfc21.pbi.net>... >" >part of the package, but its the missions/story/campaigns that create >the actual immersion- something that I think Freespace will deliver in >spades. > > >*****Saturn S. Padua | typ...@pacbell.net **** >
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From: "Daniel e Eduardo Silva" <hel...@mail.telepac.pt> Subject: Re: Freespace: A half step forward? Date: 1998/05/05 Message-ID: <6in42o$lts$1@duke.telepac.pt> X-Deja-AN: 350416595 References: <6iblav$q6e$1@nnrp3.snfc21.pbi.net> <6ifhpf$aul$1@camel21.mindspring.com> <6iloij$ktq$1@duke.telepac.pt> <6imfoj$dgg$1@nnrp3.snfc21.pbi.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Newsgroups: comp.sys.ibm.pc.games.space-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit