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Article View: comp.sys.ibm.pc.games.space-sim
Article #143

Re: Freespace: A half step forward?

#143
From: Daniel e Eduardo Silva
Date: Tue, 05 May 1998 00:00
21 lines
1381 bytes
Yes, you�re right on that one. The demo just gives us the smell of the
story/campaigns...If they end up being great in the final relase, I may end
up buying it.
You�ve played x-wing, or tie-fighter, right? One cool thing we could do with
it was to dodge the lasers coming from the big vessels.You started seeing
them coming and would go down , then up again to the initial position facing
the ship.And the, you would see those lasers passing by on top of you...It
was that kind of strategy i tought Freespace would have(will have?).

Eduardo
Typhoon wrote in message <6imfoj$dgg$1...@nnrp3.snfc21.pbi.net>...
>"

>part of the package, but its the missions/story/campaigns that create
>the actual immersion- something that I think Freespace will deliver in
>spades.
>
>
>*****Saturn S. Padua | typ...@pacbell.net ****
>
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From: "Daniel e Eduardo Silva" <hel...@mail.telepac.pt>
Subject: Re: Freespace: A half step forward?
Date: 1998/05/05
Message-ID: <6in42o$lts$1@duke.telepac.pt>
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