Article View: comp.sys.ibm.pc.games.space-sim
Article #140Re: Freespace: A half step forward?
From: Krud
Date: Sat, 02 May 1998 00:00
Date: Sat, 02 May 1998 00:00
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Typhoon wrote in message <6iblav$q6e$1...@nnrp3.snfc21.pbi.net>... >After a day with the Descent: Freespace demo...I gotta say that I was >only half-heartedly impressed. > >Those of you impressed with 3D eye candy should grab the demo...IMO it >easily unseats Prophecy as the best looking space-sim available. The >framerate on a Voodoo2 P133 was quite satisfactory. I dunno, I think Prophecy was better, but we've only seen 3 missions in Freespace. >I knew going in that this game was a derivative of the Wing Commander >games...No illusions there. It does seem to incorporate a lot of >X-Wing/TIE mission elements- so it seems like a step forward. > >However, I have to take exception with the flight engine-which doesn't >seem to be any different from any other WC-inspired space-sim. After >mucking about in I-War for the past three months, I found myself >wanting to lateral thruster slide in Freespace....one of the things >that made Descent 1 & 2 so much fun. I agree. I think it's in the same league with the Lucasarts and Wing Commander games. Multiplayer should be great. -Krud
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From: "Krud" <au...@nospam.mindspring.com> Subject: Re: Freespace: A half step forward? Date: 1998/05/02 Message-ID: <6ifhpf$aul$1@camel21.mindspring.com> X-Deja-AN: 349624185 References: <6iblav$q6e$1@nnrp3.snfc21.pbi.net> X-Server-Date: 2 May 1998 16:31:43 GMT Reply-To: "Krud" <au...@mindspring.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Organization: Whatsamata U. Newsgroups: comp.sys.ibm.pc.games.space-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit