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Article View: comp.sys.ibm.pc.games.space-sim
Article #105664

Re: So - what do you really want in a space sim/trading game?

#105664
From: Nats
Date: Sun, 17 Dec 2006 17:57
26 lines
2168 bytes
I would just like to see some. Wing Commander was the epitomy of great 
gaming in those fantastic days of old. How hard would it be to write a 
similar program these days? Graphics have improved but otherwise gaming 
stinks these days.

"Dan Lingman" <dlingman@rogers.com.nospamplease> wrote in message 
news:Xns989A61A03D9B0dlingmanrogerscom@216.196.97.131...
> What do you like and dislike about the current crop of space sim games?
>
> Here's my list:
>
> 1 - not enough of the darn things.  Each year there are a dozen or so FPS,
> and strategy games, but maybe 1 or 2 space sims.  Some years not at all.
>
> 2 - flight controls - I want to be back in the wing commander days -
> joystick control, fast action.  Not wack a mole with your mouse, or hit a
> button and watch your ship spin around shooting things.
>
> 3 - a real universe that makes sense.  Planets that move.  Bases that 
> trade
> with each other.  Cargo ships that don't vanish into the twilight zone if
> you follow them into the next sector
>
> What's on your list?
> Dan Lingman
> nogotogames.com 
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From: "Nats" <nstutt@homecall.co.uk>
Newsgroups: comp.sys.ibm.pc.games.space-sim
References: <Xns989A61A03D9B0dlingmanrogerscom@216.196.97.131>
Subject: Re: So - what do you really want in a space sim/trading game?
Date: Sun, 17 Dec 2006 17:57:01 -0000
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