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Article #93462

Freelancer: final nail in the "modern games not horrifyingly dumbed down" thesis

#93462
From: mr bernard langham
Date: Sun, 16 Mar 2003 10:16
56 lines
3781 bytes
>From www.planetfreelancer.com forums; read and (as did I), weep:

Okay. In 2003, our PCs do not have 64K of RAM and a cassette tape drive,
which is a good thing. They also do not have games like Sundog, which is not
a good thing. Why is it so?

http://www.forumplanet.com/3dactionplanet/lancer/topic.asp?fid=3180&tid=9865
94

SpaceCowboy
In Reply To #1
...This is the game I dreamed about when I was playing Sundog on an Apple
IIe about fifteen years ago.

Board Guest 1058640
In Reply To #8
SUNDOG! Now THERE'S a game that I've missed! I played Sundog until my eyes
ached (what was it, six colors, including black?)
Commodities trading, several solar systems, upgradable ship, once you were
able to purchase a ground scanner you could land at cities OTHER than the
starports. Then you could detach your cargo pod and drive it like a car to
the exchange building to buy cargo.
You could get a line on what was going on at the bars, rent a hotel room (to
save the game) get mugged between the bars and the parked pod (not making
that up. Fortunately, you could keep a nestegg in the various system banks!)
You could send out an sos and be rescued by the local cops if the pirates
disabled your ship.
If you were rich, you could purchace a ride on a teleporter system to
different planets to conduct business. Of course, you'd have to return later
to your ship.
I remember I once left my pod on a planet, then forgot where it was. I flew
around for hours trying to find it again. You could even drive the pod over
the continents to find other cities to trade with!
And if I remember correctly (and I do) it was COMPLETELY JOYSTICK DRIVEN and
the analogue joystick was TREATED LIKE A MODERN MOUSE! Yes, that's right
boys and girls, if Microsoft and DA had wanted to, they could have mapped
the joystick's position to a corresponding screen cursor position just like
my old Apple ][e did, thereby pleasing both mouse players and joystick
players at the same time!
Y'know, my Apple was only 64k. That game could SO EASILY be ported to the
Palm operating system if somebody could find the origional code and knew
what they were doing. I'd pay $50 for THAT before I'd buy Freelancer
again...
--The Stryker


Space Cowboy
In Reply To #14
Sundog is definitely the ultimate. I hear people bitch about graphics. . .
in Sundog, you were a white dot. Everyone else was a hollow dot. The
problems with games these days is that developers are more worried about eye
candy than content. Imagine the scope of Sundog. What game in the last 10
yeas has had that? Word is the original designer is working on a new
version. You can find a copy of Sundog to play if you look hard enough. Try
underdogs. I can't remember where I got mine from, but I still have it on
the hard drive and still fire it up now and again.
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From: "mr bernard langham" <speedw...@spammustdie.com.au>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Freelancer: final nail in the "modern games not horrifyingly dumbed down" thesis
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