Article View: comp.sys.ibm.pc.games.space-sim
Article #99407Re: UC ships to retailers at $19.99
From: Shriver
Date: Mon, 09 Feb 2004 00:15
Date: Mon, 09 Feb 2004 00:15
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6926 bytes
"FLY135" <fly_135@(hot not not)notmail.com> wrote in message news:zzzVb.18853$GO6.2097@newsread3.news.atl.earthlink.net... > > "Shingen" <Shingen@aolsukd.sbcglobal.net> wrote in message > news:n6bb20hrd19rs9pmeglkg9t4a9gu8nl66c@4ax.com... > > > > Well I just got my copy of UC and it's most certainly NOT a "value > > product." Hell, the manual alone is worth $20.00. Key-card/map is > > excellent, and the box art-work is killer. > > I just picked up my copy. The manual is quite substantial and the keycard > is also a welcome addition. However I'm fairly certain that DC picks up the > tab for the costs asssociated with production. That they would include > these items and still lower the price to $20 tells me that they have some > serious issues with the value of the game itself. > > Discounting the great looking box and above average quality printed docs and > keycard, my impression is that this *is* a budget quality product. I just > started the game and immediately ran into both irritating bugs and laughable > gameplay. And this is only after messing with the game for 30 minutes tops. > Most of the 30 minutes was spent checking the options adn checking the ini > configuration file to see if I'm doing anything wrong. > > 1) The game forces roll axis in the J/S x axis. This is fine for a flight > sim but it's backwards to how I've configured every space sim I've played. > The key card lists a key for swapping this. It didn't work. Checking > further into the FAQ, I find that it's only for sticks that don't have roll > axis. The FAQ go on to say I can override with a command line option. I > add this and it doesn't work. > > 2) The into BC3000 and DC splash screen anuimation cannot be bypassed with > ESC or mouse press. This is unlike an modern game. The FAQ shows a command > line parameter to bypass. It does work. > > 3) The keypress for toggling HAT mode did not work. > > 4) The throttle on my MS Precision Pro2 J/S does not work properlu. It will > allow you to reduce throttle but not increase. > > 5) I only played instant action mission. The planets had textures that any > 12 year old could create in Paint Shop Pro in 10 minutes. They had zero > features. I'm not a stickler for great graphics, but this was ridiculous. > > 6) The laser animations are a joke. Two skinny lines that shoot from your > ship with sound effects reminiscent of an 80's coin op machine. > Coincidently I bought Intellivision Lives for the XBox at the same time and > if I closed my eyes I might have gotten confused about what I was playing. > In one of the other instant action games the laser painted two static > looking little starbusts when you fired. It was quite funny as to how crude > it was. > > 7) The first instant action mission I tried to attack the enemy. I couldn't > even get much closer at full throttle for minutes until it turned around and > came to me. The combat was literally a joke. The enemy ship moved like > someone from the 50's recanting a flying saucer episode. If you could > imagine a flying object randomly moving in every direction including to and > from you with no apparent rhyme or reason, then you've got it. It is a > completely amateur attempt at simulating space combat. > > I have seen plenty of budget games that are far superior to UC in production > value to UC. Take a look at Activision's $20 Apache Air Assault. Putting > aside whatever preference one has in genre or gameplay, from a production > point of view AAA is a far superior title. The graphics are superior. The > voice acting is superior, the modeled environment is superior, and the > physics are superior. Also was of the most important facets of modern games > is presenting the game in such a way that the new player is drawn into it. > UC fails to do this just as every BC game before it. > > DC rightly saw that UC was simply a niche title that could only appeal to a > small subset of gamers. DS failed miseralbly to create a compelling title > that draws in the unitiated (to the BCM series) gamer. This game fails in > numerous ways to compete as a modern offering. The printed materials are > it's only redeeming feature as it is only an incremental improvement over > it's predecessor, which have always lagged the gaming world in terms of > "state of the art". > > I'm not trying to say that UC could not possibly appeal to anyone. It > obviously does. But this game will never appeal to the average space sim > fan. The fact that the box looks great and the marketing blurbs sound > wonderful, just means that too many people will get something they didn't > think they were buying. I would have to nominate DC for a humanitarian > award for lowering the price. > > I will still attempt to put some time into this game to see if I can find > any redeeming features. Just maybe somewhere in there is some fun gameplay. > I was blaming the graphics on myself. I thought that I had some compatibility issues with my Video Card. It reminded me of FALCON 3.0 and the shit fit that my father threw trying to squeeze out a dozen more KB's of RAM. I ended up Rem'ing out several dozen Autoexe.bat entries and then creating a boot disk when we couldn't get his other programs to run afterwards. It was the first time that he thought the magnet school I was attending might turn out to be a good idea after all. Then we got Memmaker at Egghead and that turned out to be a real sweet utility. If you are big on space based games, remember Wing Commander? It came with a utility that made a boot disk for you. I thought that was the coolest thing I ever saw.
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Path: mbox-mo1.pugleaf.net!intern1.nntp.aus1.giganews.com!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!nntp.giganews.com!wn14feed!worldnet.att.net!199.45.49.37!cyclone1.gnilink.net!peer01.cox.net!cox.net!p01!fed1read07.POSTED!not-for-mail From: "Shriver" <Shriver@cox.net> Newsgroups: comp.sys.ibm.pc.games.space-sim References: <_FFUb.183323$Rc4.1370420@attbi_s54> <7518c2e1.0402070707.28c7c241@posting.google.com> <KcgVb.6652$a65.2035@twister.socal.rr.com> <n6bb20hrd19rs9pmeglkg9t4a9gu8nl66c@4ax.com> <zzzVb.18853$GO6.2097@newsread3.news.atl.earthlink.net> Subject: Re: UC ships to retailers at $19.99 Lines: 123 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Message-ID: <liAVb.26079$tP1.2982@fed1read07> Date: Sun, 8 Feb 2004 17:15:18 -0700 NNTP-Posting-Host: 68.110.15.197 X-Complaints-To: abuse@cox.net X-Trace: fed1read07 1076285713 68.110.15.197 (Sun, 08 Feb 2004 19:15:13 EST) NNTP-Posting-Date: Sun, 08 Feb 2004 19:15:13 EST Organization: Cox Communications MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit