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Article View: comp.sys.ibm.pc.games.space-sim
Article #99359

Re: terminus

#99359
From: FLY135
Date: Tue, 10 Feb 2004 15:10
32 lines
2958 bytes
"br d" <one1@two2.fsnet.co.uk> wrote in message
news:6dph20dpjq9d7ch09vatmktq7nudmi8ejd@4ax.com...
> On Mon, 9 Feb 2004 20:44:32 -0700, "The Ruzicka Family"
> <ruzicka@pcisys.net> wrote:
>
> >> I'm stuck already. played the first mission through the story, but I
> >> can't complete the training because I can't get past the bloody pick
> >> up cargo exercise. No matter how slow I approach it the thing it just
> >> blows up, and that annoying "Having trouble, let's try that again"
> >> message starts up. Mind you, it runs like a dream and I like the
> >> realistic space model. Think i'm going to like this, 'specially for
> >> free.
> >>
> >> br d
> >
> >Did you ever figure this problem out?  I'm having the exact same problem!
> >No matter what I do, the friggin cargo pod blows up!  Do I have to
somehow
> >deploy the cargo capture scoop/net/whatever?  This is driving me nuts!
>
> That's what I suspected it first, that the scoop had to be deployed
> somehow, but the trainer makes no mention of it. The most annoying
> thing is that after you get pissed off with it and break out of the
> training, you have to go through the whole thing again to get back to
> the cargo pods, and still they blow up, the bastards! The pods blow up
> sometimes when i'm still a long way from them, so I don't think it is
> a gameplay issue, I think it's a bug.

Not a bug.  The pods don't stay out there forever.  If you don't pick them
up then they eventually distruct.  Use flight lock and go about 1.5.  It
will work.  Also make sure you have a cargo scoop.  You probably do.
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From: "FLY135" <fly_135(@ hot not not)notmail.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim
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Subject: Re: terminus
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