Article View: comp.sys.ibm.pc.games.space-sim
Article #93713Re: An offer for space simmers
From: Brad Martin
Date: Wed, 26 Mar 2003 16:31
Date: Wed, 26 Mar 2003 16:31
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3434 bytes
On 25 Mar 2003 21:24:13 GMT, shing...@aol.com (Shingen036) wrote: >>From: Brad Martin br...@zakalwe.demon.co.uk >>Date: 3/25/03 2:39 PM Central Standard Time > >>I thought I could utilise the commodities bug to make myself rich >>tonight. I remembered I always used to run minerals from Galcom to the >>Grazer at Pluto for a hefty profit, so I spent my whole stash (14 mil) >>on Gallium, because Galcom had 1073741823 tons of the stuff, at 3409 a >>ton. When I got to Pluto the price was 3410! So that's a whopping >>0.029% profit, minus expenses. Talk about the entrepreneurial spirit! > >I know that Derek killed alot of the "get rick quick" schemes intentionally... >like the run between GalCom and Genesis starstations in Earthz. I don't think >the trade-model is the same as previous patches... > >I know that if u are a military caste u CAN'T trade in illegals, not matter >what ( even if the star-station deals in contriband ), so that one is killed as >well... > >if u want to go through all that mouse-time trading in ore, u can make a >killing on the GalCom-Wraith run... it's alot better then a 0.029% profit >margin ( which seems hardly worth the time to me )... > >OTS weapons from GalCom to Wraith is also very profitable... =P Yeah, i've been trading those and SAL MK2D's back and forth for a while, got stacks of money now. I decided to start the game properly again , the hard way with no cheats and i'm enjoying it immensely. Just got back from tractoring a fast moving disabled fighter to Wraith, pretty hairy but I just about got away with it. Yesterday, I started to get the restore lock-up bug again! Thought I was going to have to start cursing it for suckering me in for the umpteenth time (I can almost hear jimmy laughing from here), BUT, I think i've sussed how to get around it. I save in a separate slot each time until i'm down to one empty slot, then I remove all the saves except for the most recent from the save directory, and I only use resume to re-load the game. I had 5 lock-ups on the trot but then I started doing this and it hasn't locked at all since, fingers crossed. I will never get to the bottom of this one, I have run the game on loads of different machines now with no common hardware to all of them, with all different patches and many different settings, but if I constantly use restore to load games these lock-ups always start happening sooner or later (much later on one occasion). Just preparing to take over Pixan, should be a laugh. br d
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.icl.net!newsfeed.fjserv.net!nntp.theplanet.net!inewsm1.nntp.theplanet.net!zen.net.uk!lon1-news.nildram.net!195.149.20.147.MISMATCH!mercury.nildram.co.uk!not-for-mail From: Brad Martin <br...@zakalwe.demon.co.uk> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: An offer for space simmers Date: Wed, 26 Mar 2003 16:31:57 +0000 Message-ID: <3lk38vkbna0fg6hv8c8d79u9qo7qft6s22@4ax.com> References: <38f18vkalgemvbhfubnhl9vvkfnhpccjs2@4ax.com> <20030325162413.11973.00000189@mb-ft.aol.com> X-Newsreader: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Lines: 49 NNTP-Posting-Host: 81.6.252.164 X-Trace: 1048696315 mercury.nildram.net 59846 81.6.252.164 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit