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Article View: comp.sys.ibm.pc.games.space-sim
Article #93633

Re: Freelancer - multiplayer pretty sad...

#93633
From: J.S.
Date: Wed, 26 Mar 2003 17:55
39 lines
2643 bytes
"Bob Perez" <b...@DELETETHISplanetperez.com> wrote in message
news:v82l2ddkrmjlbc@news.supernews.com...
>
> "Jim Vieira" <Whipl...@wiDOT.rrDOT.com> wrote in message
> news:kRKfa.21026$ug5.973672@twister.kc.rr.com...
>
> > Every server I get any kind of "start" on
> > ends up going away after a while.
>
> Yeah, I suspect many people who run servers are running them on their own
> machines when they're away, etc. Mine is a dedicated game server that's
been
> set up for a while for just this purpose. It's been the place that my
online
> friends and I get together for UT, NWN, BF1942 (what a blast!) and most
> recently FL. Unlike most of the other online games I've hosted, the FL
> dedicated server code is small and tight and doesn't take much in the way
of
> resources so it's up all the time, irrespective of what else is running
and
> so far no one has mentioned any lag.
>
> >  I'm glad to give your server a try.  Thanks for
> > mentioning it.
>
> Not a problem, happy to host it. I can't promise it'll be up forever, but
> I'll keep it up as long as people are using it and it's automatically
> backing up the characters nightly. My isp went down today for a few hours
> while I was at work, but I got it back up and running shortly after
getting
> home. Other than that it's been up 24/7.

What process are you using to backup the characters everynight? Also, do you
know of a way to transfer multi accounts/saves between servers?

TIA

J.S.
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From: "J.S." <pytho...@NEINSPAMNrocketmail.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim
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Subject: Re: Freelancer - multiplayer pretty sad...
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