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Article View: comp.sys.ibm.pc.games.space-sim
Article #93608

Re: Freelancer and then what else?

#93608
From: FLY135
Date: Fri, 21 Mar 2003 19:36
29 lines
2607 bytes
"Miles Osborne" <du...@mados.fsnet.co.uk> wrote in message
news:r2THJoC8e1e+EwmC@fast24.co.uk...
> In message <3e7b4d50$0$15308$afc3...@news.easynet.co.uk>, Stephen
> Robertson <st...@particle-systems.com> writes
> >
> >Unfortunately, no. I did push for one in I-War 2, but we never
implemented a
> >fully optimised mouse control system. You can download a mouse control
> >config for I-War 2, but it's just a basic mouse yoke, and not an aiming
> >system. Mind you, the I-War games auto-aim for you if you get the enemy
> >within the weapon firing arc, which makes targeting a bit easier.
> >
>
> No problem, I had put my Joystick away, they're cumbersome beasts at the
> best of times, but i'm going to dust it down again.
>
> Iwar2 may be to hardcore for me (or I have perceived it as such), but
> worth checking out.

The big drawback to a mouse in Iwar was the lack of roll (bank) control.  In
Iwar your belly thrusters were more powerful than the other lateral ones.
Couldn't never firgure out if that the case in IWar2 but I always played
like it was.

Also I'm probably the only person who does this, but the now (I believe)
defunct Microsoft Strategic Commander is perfect for space games.  I map the
palm to strafe controls and the buttons to engine, targeting, and other
stuff.  It has really made combat in Freelancer feel more sim like as well.
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From: "FLY135" <fly...@hotmail.com>
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Subject: Re: Freelancer and then what else?
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