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Article #93534

Re: BCM 1.08 RC36 "patch"

#93534
From: Brad Martin
Date: Thu, 20 Mar 2003 21:55
31 lines
1960 bytes
On Thu, 20 Mar 2003 13:22:14 -0800, Bret Ripley <rip...@olywa.net>
wrote:

>In article <qebk7v8n85km2pep5...@4ax.com>, 
>br...@zakalwe.demon.co.uk says...
>> On 20 Mar 2003 21:05:04 GMT, shing...@aol.com (Shingen036) wrote:
>> 
>> >>From: Brad Martin br...@zakalwe.demon.co.uk 
>> >>Date: 3/20/03 2:43 PM Central Standard Time
>> >
>> >>it will crash if you use another asset because the
>> >>number of flight engineers or other NPC will differ,
>> >
>> >it's been my experience that modifing Flight Engs, Medics, and/or System Engs.,
>> >will cause the game to crash/wig-out, no matter what... ( this being either
>> >BC3K 2.09 and/or BCM )
>> >
>> >>Any chance of sending me that playmod 1.08 RC33?
>> >
>> >I'll send u my playmod.zip file though.. or do you want the *.bat files I use??
>> >( set for BC MKIII )
>> 
>> Yeah, chuck the .bat files in too thanks, i'd like to see them. 
>> You do realise we're not doing our reputations around here any
>> favours, expending all this effort on BC!
>
>Noted and archived.

Stalker.

br d
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From: Brad Martin <br...@zakalwe.demon.co.uk>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: BCM 1.08 RC36 "patch"
Date: Thu, 20 Mar 2003 21:55:04 +0000
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