🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.space-sim
Article #65

Re: I-War...how is it?

#65
From: John Shiali
Date: Sun, 26 Apr 1998 00:00
78 lines
2998 bytes
radiospace wrote... 


> Hey y'all...
> 
> I just saw that I-War is out in the US.  I recall reading some positive
> things about it a few months ago but wanted to get my memory refreshed


Its an import of the UK release.


> before buying.  How is the game?  Has it held your interest over time? 


I couldn't stop playing it until it was finished!


> The box was so vague that I don't even have a good feel for what
> gameplay is going to be like, so I'm interested in just about anything
> you've got to add.


Check out the Particle web site (see below). I don't think it has a
huge replay value, as it's scripted (same as most games out there at
the moment), but the main plus points are:

 - Great, fast graphics, even though there is no 3DFX yet.

 - Realistic Newtonian flight model, with computer correction and
   autopilots.

 - Imaginative and clever mission design that tells a storyline.

 - Innovative and extremely effective use of FMV.

 - Four ship stations to play from (command, pilot, weapons,
   engineering).

 - you pilot a big (150 metre) corvette, not a small fighter, so the
   feel of the game is very different.


I have to say that its the best spacesim I've played in a few years,
though some parts of it are quite hard (there will be an "arcade" mode
in the US version to make it easier).


> 
> I'm also curious about whether it is 3dfx accelerated, and if not, how
> good are the graphics?  I noticed the box had a system requirement of a


The UK version isn't accelerated. The US version (and a patch) will be
available in June which will have 3DFX support. Pictures can be seen
at http://www.particle-systems.com


> paltry P-90 (I've got a p233) so I assume it would run well on my
> machine, but I wonder if the graphics are all that impressive?
> 

They are very good indeed - dark, moody, well animated. Its the best
software engine I've ever seen, and the pictures of the 3DFX version
look absolutely amazing. With the use of very short cutscenes during
the missions, Particle managed to create a real atmosphere for the
game. 

For me, I-War goes way up there with Jedi Knight and Malice for the
last year's "Most Fun" game.  A really great gaming experience.


-- 
 
 John - 

I heard that you poked fun at sexy chickens. Shame on you.
Technical Details
Message-ID: <87661863@heights.demon.co.uk>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <35427182.263797@news.mindspring.com>

Show Full Headers
Complete Article Headers
From: "John Shiali" <jo...@heights.demon.co.uk>
Subject: Re: I-War...how is it?
Date: 1998/04/26
Message-ID: <87661863@heights.demon.co.uk>
X-Deja-AN: 347777985
References: <35427182.263797@news.mindspring.com>
Reply-To: "john" <jo...@heights.demon.co.uk>
Distribution: world
X-NNTP-Posting-Host: heights.demon.co.uk:158.152.8.230
X-Complaints-To: ab...@demon.net
X-Trace: news.demon.co.uk 893584506 nnrp-02:6562 NO-IDENT heights.demon.co.uk:158.152.8.230
Organization: Excalibur Inc.
Newsgroups: comp.sys.ibm.pc.games.space-sim
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit