Article View: comp.sys.ibm.pc.games.space-sim
Article #303Re: Last Best Hope for a Space-Sim?
From: Darryl K Barnes
Date: Tue, 12 May 1998 00:00
Date: Tue, 12 May 1998 00:00
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Hello All
One last comment. I hope that my comment on the StarFury Kit was
not taken incorrectly. I meant to say that JMS would not have let the
StarFury Model hit the store shelves unless it was acceptable as a B-5
product. No cut corners, no incorrect dimensions, etc. True, it was
not 100 percent (I give it a 95), but what ever is. I expect the B-5
sim to get the same kind of product evaluation and approval from JMS
and his people.
So now all I can do like everyone else is sit back and wait. But
given the past experience with B-5 products I feel confident that the
wait will be worth it.
D.K.Barnes
PS
I loved the Starfury kit too. I will only admit to my wife the
four that I have at home. The Case of kits at my dad's house is
another matter entirely.
D.K.Barnes
In article <6j8oq7$nld$1...@nnrp1.snfc21.pbi.net>,
typ...@pacbellDIESPAM.net says...
>
>Darryl K Barnes <dkba...@acsu.buffalo.edu> spoke thusly:
>
>> Note, the real crap will hit the fan when Sierra releases the
>>Babyon 5 sim. If the flight model of that game is not exactly bang
on
>>to that shown in the series the game will not sell. Given the
quality
>>associated with the products (not a hell of a lot) already released
>>from the series JMS would not want his story logo placed on a product
>>that did not pass inspection (Just take a look at the REVELL/MONOGRAM
>>model of the Starfury MK I). Given this fact, you folks out there
>>discussing flight models will get a lot to talk about this winter.
>
>There's an inherent problem when discussing the flight-models of
>space-sims: (or lack thereof). Make it a little realistic, and you
>have a game that's tougher to learn-playability sometimes suffers.
>With a simpler model, the game is easier to pick up and learn, and
>playability isn't jepordized.
>
>Problem with the latter, we are presented with flight models that are
>derivative of previous titles, nothing new or innovative. Last year's
>Starfleet Academy had the ingridients of a complex sim, paired with a
>flight model similar to a WC Banshee. Descent Freespace's demo has
>generated some positive response, but some mixed feelings regarding
>the WC-inspired engine. And I-War is still receiving acclaim (six
>months after Euro-release) purely because of its departure from
>traditional and often-imitated WC-model.
>
>Which brings us to Babylon 5.
>
>Although still several months from release (Holidays 1998) Sierra has
>set up a webboard for this much-anticipated space-sim. Already there
>has been enough correspondence between developers and gamers/fans to
>justify a FAQ:
>
>The Unnofficial Staryfury Simulation FAQ:
>http://www.webgate.net/~arbad/b5/faq.htm
>
>It's not "Falcon Designer Notes", in fact a lot of it is a gamer's
>wishlist for the perfect B5 sim. But the Sierra design team has
>confirmed what WILL be in the game, as well as their issues of
>balancing playability vs. realism. It's a worthwhile read. (and has
>alleviated some of my predispositions against Sierra)
>
>This month, the B5 sim will finally see the light of day, with
>previews at E3 at Atlanta and at a Babylon 5 convention in Burbank,
>CA. No doubt the gaming press will jump on it (it'll be refreshing to
>see something other than Star Wars or Star Trek on the gaming mag
>covers)--so we'll finally see if this "last best hope" will amount to
>be a sim of dreams, or just another copycat.
>
>>JMS would not want his story logo placed on a product
>>that did not pass inspection (Just take a look at the REVELL/MONOGRAM
>>model of the Starfury MK I)
>
>Hey, I liked the Starfury Model! I actually built two! :) If you wanna
>see a bunch of Furies' with *ORIGINAL* wing art---set your browser to
>this jump point:
>
>Starship Modeler's Starfury Contest
>http://www.starshipmodeler.com/contest/entry.htm
>
>
>*****Saturn S. Padua | typ...@pacbell.net ****
>
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From: Darryl K Barnes <dkba...@acsu.buffalo.edu> Subject: Re: Last Best Hope for a Space-Sim? Date: 1998/05/12 Message-ID: <6j9mul$5uq$1@prometheus.acsu.buffalo.edu> X-Deja-AN: 352559581 References: <6j6vrh$o8d$1@prometheus.acsu.buffalo.edu> <6j8oq7$nld$1@nnrp1.snfc21.pbi.net> Organization: University at Buffalo Mime-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.space-sim Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit