Article View: comp.sys.ibm.pc.games.space-sim
Article #299Re: Freespace demo comments
From: Ron
Date: Sun, 17 May 1998 00:00
Date: Sun, 17 May 1998 00:00
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1237 bytes
I thought I'd present my short observations on Freespace. It turns out that, in this game, space is full of atmosphere. If you accelerate and then stop accelerating you'll coast to a stop. Similarly, your ship has a maximum speed, and all the thrusting (excluding afterburner) you do beyond that won't speed you up. They wouldn't lost this willing suspension of disbelief if they staged this as extremely-high-altitude scenarios rather than in-space scenarios. If you can manage to ignore the dissonance, it plays pretty well. I'd love the chance to play it with a joystick. I did get the chance to play it on a dual-processor machine. It's single-threaded, so the second processor makes no significant difference. -- Ron (user ron1 in domain mindspring.com)
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From: ron1@nospam (Ron) Subject: Re: Freespace demo comments Date: 1998/05/17 Message-ID: <355f53b4.27331515@news.mindspring.com> X-Deja-AN: 354110445 References: <894764156.12815.0.nnrp-02.c1ed4a58@news.demon.co.uk> X-Server-Date: 17 May 1998 21:27:01 GMT Mime-Version: 1.0 Organization: MindSpring Enterprises Newsgroups: comp.sys.ibm.pc.games.space-sim Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit