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Article View: comp.sys.ibm.pc.games.space-sim
Article #286

Re: I-WAR and Force Feedback ?

#286
From: Stephen Robertson
Date: Wed, 13 May 1998 00:00
36 lines
1938 bytes
Christos Ioannou wrote in message <#gzAfKle9GA.276@uppubnews03>...
>
>seriously considering buying Force Feedback joystick. Has any1 played the
>game with FF and if so is it worth dishing out the dough for it?
>

We've been told by I-War players with the MS Sidewinder Force Feedback stick
that in their opinion it's one of the best implementations of force feedback
in a game.

The force feedback support includes:

*   Recoil when firing weapons
*   Resistance when making high speed turns (the stick stiffens)
*   Jolts when you're hit by enemy weapons (the direction of jolt shows you
which
    direction the attack came from!)
*   The stick goes floppy when your attitude thrusters are knocked out. If
you yaw/roll thrusters
    are disabled the stick is floppy only in the X direction, if the pitch
thrusters go out the stick is
    floppy in the Y direction. If all your thrusters are out you can waggle
that stick, but you won't go
    anywhere.

Plus numerous other small effects.

In most games the force feedback is a bit of a gimmick, but in I-War we
believe it's an aid to gameplay, not a hinderance.

Best regards,
--- Steve
Stephen Robertson
st...@particle-systems.com
Website: http://www.particle-systems.com
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From: "Stephen Robertson" <st...@particle-systems.com>
Subject: Re: I-WAR and Force Feedback ?
Date: 1998/05/13
Message-ID: <895045621.21864.0.nnrp-03.c2deb209@news.demon.co.uk>
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