Article View: comp.sys.ibm.pc.games.space-sim
Article #286Re: I-WAR and Force Feedback ?
From: Stephen Robertson
Date: Wed, 13 May 1998 00:00
Date: Wed, 13 May 1998 00:00
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Christos Ioannou wrote in message <#gzAfKle9GA.276@uppubnews03>...
>
>seriously considering buying Force Feedback joystick. Has any1 played the
>game with FF and if so is it worth dishing out the dough for it?
>
We've been told by I-War players with the MS Sidewinder Force Feedback stick
that in their opinion it's one of the best implementations of force feedback
in a game.
The force feedback support includes:
* Recoil when firing weapons
* Resistance when making high speed turns (the stick stiffens)
* Jolts when you're hit by enemy weapons (the direction of jolt shows you
which
direction the attack came from!)
* The stick goes floppy when your attitude thrusters are knocked out. If
you yaw/roll thrusters
are disabled the stick is floppy only in the X direction, if the pitch
thrusters go out the stick is
floppy in the Y direction. If all your thrusters are out you can waggle
that stick, but you won't go
anywhere.
Plus numerous other small effects.
In most games the force feedback is a bit of a gimmick, but in I-War we
believe it's an aid to gameplay, not a hinderance.
Best regards,
--- Steve
Stephen Robertson
st...@particle-systems.com
Website: http://www.particle-systems.com
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From: "Stephen Robertson" <st...@particle-systems.com> Subject: Re: I-WAR and Force Feedback ? Date: 1998/05/13 Message-ID: <895045621.21864.0.nnrp-03.c2deb209@news.demon.co.uk> X-Deja-AN: 352811581 References: <#gzAfKle9GA.276@uppubnews03> X-NNTP-Posting-Host: particle-systems.demon.co.uk:194.222.178.9 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 895045621 nnrp-03:21864 NO-IDENT particle-systems.demon.co.uk:194.222.178.9 Organization: Particle Systems Newsgroups: comp.sys.ibm.pc.games.space-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit