🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.space-sim
Article #136

Freespace: A half step forward?

#136
From: typ... Typhoon
Date: Fri, 01 May 1998 00:00
23 lines
1388 bytes
After a day with the Descent: Freespace demo...I gotta say that I was
only half-heartedly impressed.

Those of you impressed with 3D eye candy should grab the demo...IMO it
easily unseats Prophecy as the best looking space-sim available. The
framerate on a Voodoo2 P133 was quite satisfactory.

I knew going in that this game was a derivative of the Wing Commander
games...No illusions there. It does seem to incorporate a lot of
X-Wing/TIE mission elements- so it seems like a step forward.

However, I have to take exception with the flight engine-which doesn't
seem to be any different from any other WC-inspired space-sim. After
mucking about in I-War for the past three months, I found myself
wanting to lateral thruster slide in Freespace....one of the things
that made Descent 1 & 2 so much fun.

But that feature isn't in Freespace. And its omission makes the game's
flight engine---altogether unremarkable.


*****Saturn S. Padua | typ...@pacbell.net ****
Technical Details
Message-ID: <6iblav$q6e$1@nnrp3.snfc21.pbi.net>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail

Show Full Headers
Complete Article Headers
From: typ...@pacbellDIESPAM.net (Typhoon)
Subject: Freespace: A half step forward?
Date: 1998/05/01
Message-ID: <6iblav$q6e$1@nnrp3.snfc21.pbi.net>
X-Deja-AN: 349181391
Reply-To: typhoon@pacbell*NOSPAM*.net
Organization: Pacific Bell Internet Services
Newsgroups: comp.sys.ibm.pc.games.space-sim
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit