🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.space-sim
Article #129

Re: Independence War / I-War 3Dfx & Voodoo2

#129
From: Stephen Robertson
Date: Tue, 05 May 1998 00:00
61 lines
2558 bytes
John Secker wrote in message ...
< SNIP >

>BTW, if I have missed some simple trick with Morgan, I have reached the
>point where I would like to know about it. If it is just a question of
>fighting back better, then I will need to keep practising. I have tried
>going back to the centre of the pods and waiting, I've waited just
>outside the area of pods, I have gone through them and waited 50 km
>beyond. Every time the pirates arrive and attack me before they go for
>the pods, and I seem to be well outgunned. Reply by e-mail if the answer
>is a spoiler. Thanks.
>--

I agree with your remark about the mines section of morgan, and we'll take
into account yours and other user's views about things like saving games
while designing the sequel.

The secret to completing morgan is (Spoilers follow)...
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
When you lure morgan and the pirates back to the hoard shoot the sentry guns
that guard the neutronium then get out fast. Fly at least 50km away (use
thruster override if your LDS drive is disabled). Some of Morgan's ships
will follow you, but wait until you're a safe distance from the hoard before
taking them out.

The reason you need to run away is that shooting the sentry guns summons
Morgan's rival Eric. Eric's the pirate who owns the Neutronium and he'll
fight Morgan to keep posession of it. When the two bands of pirates are
weakened after fighting each other, fly back in there and take out the
survivors. It should be easier when the numbers have been thinned a bit.

 Best regards,
--- Steve
Stephen Robertson
st...@particle-systems.com
Website: http://www.particle-systems.com
Technical Details
Message-ID: <894372015.6531.0.nnrp-03.c2deb209@news.demon.co.uk>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <893956391.17342.0.nnrp-05.c2deb209@news.demon.co.uk><3549ca03.25633564@news.mindspring.com> <6ilpgk$g1t$1@duke.telepac.pt><87661945@heights.demon.co.uk> <Rvv8YNAgsvT1EwFo@secker.demon.co.uk>

Show Full Headers
Complete Article Headers
From: "Stephen Robertson" <st...@particle-systems.com>
Subject: Re: Independence War / I-War 3Dfx & Voodoo2
Date: 1998/05/05
Message-ID: <894372015.6531.0.nnrp-03.c2deb209@news.demon.co.uk>
X-Deja-AN: 350421457
X-NNTP-Posting-Host: particle-systems.demon.co.uk:194.222.178.9
References: <893956391.17342.0.nnrp-05.c2deb209@news.demon.co.uk><3549ca03.25633564@news.mindspring.com> <6ilpgk$g1t$1@duke.telepac.pt><87661945@heights.demon.co.uk> <Rvv8YNAgsvT1EwFo@secker.demon.co.uk>
X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3
X-Complaints-To: ab...@demon.net
X-Trace: news.demon.co.uk 894372015 nnrp-03:6531 NO-IDENT particle-systems.demon.co.uk:194.222.178.9
Organization: Particle Systems
Newsgroups: comp.sys.ibm.pc.games.space-sim
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit