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Article #106255

Re: Chris Roberts announcing a game in a month's time

#106255
From: Rin Stowleigh
Date: Thu, 04 Oct 2012 20:24
63 lines
4382 bytes
On Thu, 04 Oct 2012 12:48:37 -0700, noman <no_m_an@zzzyahoo.yycom>
wrote:

>On 9/10/2012 5:45 PM, noman wrote:
>> The creator of Wing Commander, Strike Commander, Privateer and
>> Freelancer is about to announce a game he has been working on for more
>> than an year. The website <http://robertsspaceindustries.com/start/> has
>> a countdown timer currently set to end on October 10.
>
>> "With the power of today’s computers and the reach of the internet I
>> finally feel I have the tools to build the connected experience that I
>> always dreamed of. A world that would be more satisfying and richer than
>> any film I could work on.
>> [snip]
>> 
>> My name is Chris Roberts.
>> 
>> And if you would indulge me I would like to create a world for you."
>
>Some more details about his vision for the game can be found in this
>Gamespot article.
><http://www.gamespot.com/news/wing-commander-creator-talks-new-project-6397488>
>
>"....... Roberts said that the project's visuals may be slightly ahead
>of what next-generation consoles from Microsoft and Sony will offer, and
>this visual prowess has always been an aim for the developer.
>
>"I want to get back to the roots of what I did in the old days with Wing
>Commander, which was, if you've got a really badass PC, this is going to
>show it off," he said.
>
>One way in which Roberts' new game will leverage current technology is
>through its use of an online component. He said his new game will allow
>the community to connect in ways that Wing Commander or Freelancer
>players never could.
>
>"In the old days of making games…you built everything, put it on discs;
>it went out and shipped to a store. You hoped people liked it. Then they
>played it for a month or a week and then you're off for another three
>years making a game. Right now is a really good time to re-enter because
>I feel like there's opportunity now that maybe there wasn't even a few
>years ago," he said.
>
>Roberts' new project will also leverage its online presence to boost its
>story-telling. He explained that his new game will not mirror other
>online games in only offering one or two updates a year, but rather it
>will release a host of "micro-updates" on a frequent basis............"
>................
>
>Seems to me that besides the updated visuals, he might be looking at
>some Demon's Souls style online components, if not a full fledged online
>game. His focus is definitely on PC, and the statement below is encouraging.
>
>".........I don't want to do a mobile game. I don't want to do a social
>game. I'd shoot myself. And I know people are getting paid to do it, but
>I like to do these big splashy,
>jaw-to-the-ground…get-lost-in-the-fantasy-of-it-all [type of
>games]........."

Hmm..  He says he doesn't want to do a social game, but also mentions
an online component to the game.  I hope this means simple small-team
or 1 on 1 multiplayer dogfights and not something more ambitious.  The
dogfights could be a lot of fun though.
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From: Rin Stowleigh <rstowleigh@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim,comp.sys.ibm.pc.games.action
Subject: Re: Chris Roberts announcing a game in a month's time
Date: Thu, 04 Oct 2012 16:24:34 -0400
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